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<blockquote data-quote="Michael Silverbane" data-source="post: 5725642" data-attributes="member: 38016"><p>Multiple critters of the same Challenge Rating combine oddly... 2 critters of CR equals (about) 1 critter of CR +2. Determining the Encounter Level of multiple critters is even more wonky than using the CR of a single critter. It is very easy to get combinations that are much weaker or much stronger than normal.</p><p></p><p>So... 6 CR 2 imps should equal about one CR 6 critter. This should have been a moderately tough fight for a group with an Effective Party Level of 4. </p><p></p><p>The group being equipped with the right tools for the job probably brought the encounter down to about an Encounter Level 5, which a level 4 party should be able to handle without too much trouble.</p><p></p><p>Also, the level of optimization of your player's characters can make a huge difference in what sorts of encounters they can handle. The group that I am currently running for is very optimized... So I usually toss one critter per character with a CR equivalent to the party's average level. They have consistently overcome multiple such encounters per day, and much fun is had by all (except for the poor monsters, who get trounced time and again).</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 5725642, member: 38016"] Multiple critters of the same Challenge Rating combine oddly... 2 critters of CR equals (about) 1 critter of CR +2. Determining the Encounter Level of multiple critters is even more wonky than using the CR of a single critter. It is very easy to get combinations that are much weaker or much stronger than normal. So... 6 CR 2 imps should equal about one CR 6 critter. This should have been a moderately tough fight for a group with an Effective Party Level of 4. The group being equipped with the right tools for the job probably brought the encounter down to about an Encounter Level 5, which a level 4 party should be able to handle without too much trouble. Also, the level of optimization of your player's characters can make a huge difference in what sorts of encounters they can handle. The group that I am currently running for is very optimized... So I usually toss one critter per character with a CR equivalent to the party's average level. They have consistently overcome multiple such encounters per day, and much fun is had by all (except for the poor monsters, who get trounced time and again). [/QUOTE]
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