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Neep Help: Determining what the NPCs do when the PCS aren't around..
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<blockquote data-quote="Three_Haligonians" data-source="post: 3998538" data-attributes="member: 19546"><p>Hey all,</p><p></p><p>The PCs have entered into a "find all the lost McGuffins" quest. It is a contest that is open to all, they are not the only competitors. In fact, since it is so open, there could be any number of other groups out there trying to do the same. What I need is to come up with some sort of system that helps me determine how successful these "NPC groups" are.</p><p></p><p>Basically, I'm trying to come up with a way to avoid having the rest of the world "freeze" when the PCs aren't there to interact with it. </p><p></p><p>Here are some details</p><p></p><p>There are 7 McGuffins - strewn about the world.</p><p>I can't have endless groups of NPCs to worry about so I've concerned myself with 9 others (the rest are hand-waved into obscurity). These 9 other groups, I have randomly determined how many in the party, the classes, and their level - but that's it.</p><p></p><p>So, what kind of system could I create? I can't waste my DM prep time trying to play out all their attempts to track and obtain these items, that would take too much time and effort but at the same time an important part of this campaign will be the sense that while the PCs are out there searching and adventuring, others will be as well and that could change things for the PCs so I don't want to DM fiat the whole thing either.</p><p></p><p>I'd like to put together a system in which I can simply roll some dice and determine semi-randomly the success rate of these other teams? I say semi-randomly because if I need to, I can flesh out any given party a little more and give them some motivation which would help steer their choices.</p><p></p><p></p><p></p><p>Any input would be gladly appreciated,</p><p></p><p>J from Three Haligonians</p></blockquote><p></p>
[QUOTE="Three_Haligonians, post: 3998538, member: 19546"] Hey all, The PCs have entered into a "find all the lost McGuffins" quest. It is a contest that is open to all, they are not the only competitors. In fact, since it is so open, there could be any number of other groups out there trying to do the same. What I need is to come up with some sort of system that helps me determine how successful these "NPC groups" are. Basically, I'm trying to come up with a way to avoid having the rest of the world "freeze" when the PCs aren't there to interact with it. Here are some details There are 7 McGuffins - strewn about the world. I can't have endless groups of NPCs to worry about so I've concerned myself with 9 others (the rest are hand-waved into obscurity). These 9 other groups, I have randomly determined how many in the party, the classes, and their level - but that's it. So, what kind of system could I create? I can't waste my DM prep time trying to play out all their attempts to track and obtain these items, that would take too much time and effort but at the same time an important part of this campaign will be the sense that while the PCs are out there searching and adventuring, others will be as well and that could change things for the PCs so I don't want to DM fiat the whole thing either. I'd like to put together a system in which I can simply roll some dice and determine semi-randomly the success rate of these other teams? I say semi-randomly because if I need to, I can flesh out any given party a little more and give them some motivation which would help steer their choices. Any input would be gladly appreciated, J from Three Haligonians [/QUOTE]
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