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Neep Help: Determining what the NPCs do when the PCS aren't around..
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<blockquote data-quote="Kid Charlemagne" data-source="post: 3998683" data-attributes="member: 93"><p>I think I would give some thought to who the leader or brains behind each group is; and then operate from there. Give some thought to what differentiates each group and how they'll approach the quest, and for what reason. For example, a party made of of gnomes led by a Bard might tackle things very differently than a group sent by the Potentate of a powerful Church. One group might only actually need one of the seven McGuffins, for a purpose that has nothing to do with the overall goal of the Quest.</p><p></p><p>I'd also leave a couple of groups completely undetailed, or as undetailed as I could get away with - that way I could have wiggle room to make them whatever I want later on.</p><p></p><p>Then you can go to a kind of dice-based system like Random Axe proposes for the nitty gritty.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 3998683, member: 93"] I think I would give some thought to who the leader or brains behind each group is; and then operate from there. Give some thought to what differentiates each group and how they'll approach the quest, and for what reason. For example, a party made of of gnomes led by a Bard might tackle things very differently than a group sent by the Potentate of a powerful Church. One group might only actually need one of the seven McGuffins, for a purpose that has nothing to do with the overall goal of the Quest. I'd also leave a couple of groups completely undetailed, or as undetailed as I could get away with - that way I could have wiggle room to make them whatever I want later on. Then you can go to a kind of dice-based system like Random Axe proposes for the nitty gritty. [/QUOTE]
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Neep Help: Determining what the NPCs do when the PCS aren't around..
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