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negative consequences - need advice
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<blockquote data-quote="Mark" data-source="post: 48628" data-attributes="member: 5"><p>I agree completely with this assessment and I think that Chimera's suggestion is the way to salvage some good from this situation. </p><p></p><p>You might want to have the "girl" be in shock, though. Some sort of walking nightmare where she sees the knife sliding across her throat over and over in slow motion, manifesting itself in her being nearly comatose for long periods and snapping out of it only to scream at the top of her lungs for a time, then slipping again into her lethargy. Maybe allow her brief periods where she can describe this horror to them in detail so they know just how traumatic it is to her. Perhaps she can only vocalize it in moments when she finally passes out in an exhaustive sleep where she still is plagued by the visions.</p><p></p><p>Naturally her family, and the town at large, is going to be irate at the irresponsible way the adventurers handled the incident. Granted they will begrudgingly concede that no one is dead, but the living reminder of her death has place this "girl" in a far worse place. The town folks are unlikely to do anything to the adventurers but any requests of theirs should be denied with a "Haven't you done enough already?" attittude.</p><p></p><p>Throw in an NPC bard in the town who is now composing a story or song that will highlight the blunder of the adventurers! Nothing says "Your reputation is trashed" like someone singing the details and claiming to be heading to the fair at the capitol with his ditty, quite sure he'll now win the contest of the kingdom! Be sure someone else has already gotten their names, and that the bard asks them later, to be positive that he spells their names correctly. Let the adventurers know that their tale will be told throughout the region!</p><p></p><p>Perhaps you can even create some way for them to atone for their rash behavior, escorting the "girl" to the next major town where she can get some higher religious/healing treatment to set her right. Make it touch and go so they will not have any idea if the treatment will actually help. The trip should include her continual lapses and her screaming fits will surely attract an unusually high number of monsters.</p><p></p><p>Drive the point home with less than optimistic descriptions and let that come through in your own demeanor while explaining things. Sell them on it or they won't really learn the lesson you wish to teach.</p><p></p><p>Just two cents...</p><p></p><p>As always,</p><p>Mark</p><p></p><p><a href="http://www.CreativeMountainGames.com" target="_blank">www.CreativeMountainGames.com</a></p></blockquote><p></p>
[QUOTE="Mark, post: 48628, member: 5"] I agree completely with this assessment and I think that Chimera's suggestion is the way to salvage some good from this situation. You might want to have the "girl" be in shock, though. Some sort of walking nightmare where she sees the knife sliding across her throat over and over in slow motion, manifesting itself in her being nearly comatose for long periods and snapping out of it only to scream at the top of her lungs for a time, then slipping again into her lethargy. Maybe allow her brief periods where she can describe this horror to them in detail so they know just how traumatic it is to her. Perhaps she can only vocalize it in moments when she finally passes out in an exhaustive sleep where she still is plagued by the visions. Naturally her family, and the town at large, is going to be irate at the irresponsible way the adventurers handled the incident. Granted they will begrudgingly concede that no one is dead, but the living reminder of her death has place this "girl" in a far worse place. The town folks are unlikely to do anything to the adventurers but any requests of theirs should be denied with a "Haven't you done enough already?" attittude. Throw in an NPC bard in the town who is now composing a story or song that will highlight the blunder of the adventurers! Nothing says "Your reputation is trashed" like someone singing the details and claiming to be heading to the fair at the capitol with his ditty, quite sure he'll now win the contest of the kingdom! Be sure someone else has already gotten their names, and that the bard asks them later, to be positive that he spells their names correctly. Let the adventurers know that their tale will be told throughout the region! Perhaps you can even create some way for them to atone for their rash behavior, escorting the "girl" to the next major town where she can get some higher religious/healing treatment to set her right. Make it touch and go so they will not have any idea if the treatment will actually help. The trip should include her continual lapses and her screaming fits will surely attract an unusually high number of monsters. Drive the point home with less than optimistic descriptions and let that come through in your own demeanor while explaining things. Sell them on it or they won't really learn the lesson you wish to teach. Just two cents... As always, Mark [url]www.CreativeMountainGames.com[/url] [/QUOTE]
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