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Negative LA race?
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<blockquote data-quote="A Powerful Necromanc" data-source="post: 4706582" data-attributes="member: 82840"><p>It really does have zero redeeming traits. For a fair comparison, build this character as any class you want (using the only balanced method, point buy: 28 points) and compare to a level 3 human of the same class.</p><p></p><p>In order for this character to ever make a "good" sorcerer you have to dump at least 16 pts into charisma. That is, unless you are apathetic about ever getting 9th level spells.</p><p></p><p>The dexterity and constitution, although "nice" alongside the tiny-size AC bonus comes with its own downside. Almost no equipment, or items found will be sized for you. Also, any items bought from a vendor will cost (If I recall correctly) twice as much. Oh, and in order to melee attack anyone you need to enter their square (provoking an attack of opportunity while doing so).</p><p></p><p>But, lo, the suckage isn't over yet. It's obligatory to dump at least one or two points into both intelligence AND wisdom. Plus a gnoblar spellcaster will never see bonus skill points per level. Excepting, of course, wizard gnoblars. But that's just plain silly given that their highest starting intelligence will be 12, and they will never see an eighth level spell; let alone a ninth.</p><p></p><p>FORGET about ever having bonus spells. Also, a gnoblar can never qualify for the "university" background feat (requirement: 13 intelligence). The one-flaw used up leaves you only open for a second flaw (the flaw used up balances out the "free feat", the low LOW intelligence counters the free skills for having more hit dice).</p><p></p><p>I also considered giving them a random chance for horrible scaring (even lower appearance), mental problems due to enviroment growing up (more charisma penalties), etc. But decided that such a thing is way too far.</p><p></p><p>Using the "all 10's comparison" someone put forward earlier...</p><p></p><p>Gnoblar</p><p>Str: 4</p><p>Dex: 14</p><p>Con: 12</p><p>Int: 4</p><p>Wis: 4</p><p>Cha: 6</p><p>App: 6</p><p></p><p>Human</p><p>All: 10</p><p></p><p>Some things I forgot.</p><p></p><p>The obligitary flaw must be chosen from this list (For the full list of potential character flaws, please consult the unearthed arcana book):</p><p>-pathetic (dexterity) -2 dexterity</p><p>-frail -1 HP / HD</p><p>-Shaky -2 ranged attack rolls.</p><p>[This has been added to previous post. Sorry for the oversight]</p><p></p><p>Since when did three "questionable" abilities (30 foot Darkvision, feh), +1 reflex saves and a small save against disease really overwhelm stats that, in almost every aspect, make the character unplayable?</p><p></p><p>The only real reason to play such a character is RP oriented. A power gamer would more-likely-than-not have more luck playing a dwarf, elf or <a href="http://en.wikipedia.org/wiki/Halfling" target="_blank">the master race.</a></p><p><a href="http://en.wikipedia.org/wiki/Halfling" target="_blank"></a></p></blockquote><p></p>
[QUOTE="A Powerful Necromanc, post: 4706582, member: 82840"] It really does have zero redeeming traits. For a fair comparison, build this character as any class you want (using the only balanced method, point buy: 28 points) and compare to a level 3 human of the same class. In order for this character to ever make a "good" sorcerer you have to dump at least 16 pts into charisma. That is, unless you are apathetic about ever getting 9th level spells. The dexterity and constitution, although "nice" alongside the tiny-size AC bonus comes with its own downside. Almost no equipment, or items found will be sized for you. Also, any items bought from a vendor will cost (If I recall correctly) twice as much. Oh, and in order to melee attack anyone you need to enter their square (provoking an attack of opportunity while doing so). But, lo, the suckage isn't over yet. It's obligatory to dump at least one or two points into both intelligence AND wisdom. Plus a gnoblar spellcaster will never see bonus skill points per level. Excepting, of course, wizard gnoblars. But that's just plain silly given that their highest starting intelligence will be 12, and they will never see an eighth level spell; let alone a ninth. FORGET about ever having bonus spells. Also, a gnoblar can never qualify for the "university" background feat (requirement: 13 intelligence). The one-flaw used up leaves you only open for a second flaw (the flaw used up balances out the "free feat", the low LOW intelligence counters the free skills for having more hit dice). I also considered giving them a random chance for horrible scaring (even lower appearance), mental problems due to enviroment growing up (more charisma penalties), etc. But decided that such a thing is way too far. Using the "all 10's comparison" someone put forward earlier... Gnoblar Str: 4 Dex: 14 Con: 12 Int: 4 Wis: 4 Cha: 6 App: 6 Human All: 10 Some things I forgot. The obligitary flaw must be chosen from this list (For the full list of potential character flaws, please consult the unearthed arcana book): -pathetic (dexterity) -2 dexterity -frail -1 HP / HD -Shaky -2 ranged attack rolls. [This has been added to previous post. Sorry for the oversight] Since when did three "questionable" abilities (30 foot Darkvision, feh), +1 reflex saves and a small save against disease really overwhelm stats that, in almost every aspect, make the character unplayable? The only real reason to play such a character is RP oriented. A power gamer would more-likely-than-not have more luck playing a dwarf, elf or [URL="http://en.wikipedia.org/wiki/Halfling"]the master race. [/URL] [/QUOTE]
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