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Negative LA race?
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<blockquote data-quote="A Powerful Necromanc" data-source="post: 4706665" data-attributes="member: 82840"><p>Yes, but with a "reach" weapon they'll have five-foot-reach. Or, just get grappled.</p><p></p><p>Also, without a reach weapon at their disposal... They can't sneak attack in combat, because they don't threaten squares and thus don't flank. How would you like your 1d6 reach weapon?</p><p></p><p>Studded leather armour: 50 gold</p><p>Glaive: 16 gold</p><p></p><p>Realizing that for the sixteen points pumped into strength you still can't deal damage reliably: Priceless.</p><p></p><p>Also, you can't finesse most weapons with reach besides the whip. And the only reach weapon you'd even be proficient with is the longspear. Which would, on a gnoblar, deal 1d4 damage. </p><p></p><p>Weapon finesse clearly states, "with a light weapon, rapier, whip or spiked chain". A whip, on a gnoblar rogue would do 1 + 2d6 + strength penalty nonlethal damage without reach. That is, on a sneak attack. Non-sneak attack: 1 nonlethal damage. Also, you used up both feats you start with for this.</p><p></p><p>Or you could just be a medium-sized melee character, with a greatsword and deal 2d6+ strength and a half lethal every round.</p><p></p><p>The only weapon worth while on such a rogue would be a heavy crossbow. This would deal 3d6 damage on a sneak attack. 1d6 otherwise. And, believe me, you'll see the sans sneak attack damage regularily. (Coincidentally, a d6 is pretty much the best damage dice on a weapon a gnoblar could hope for)</p><p></p><p>Heavy crossbow: 100 gold</p><p>Leather armour: 20 gold</p><p>Which is five gold shy from the average amount you should expect to have on a rogue. So much for important thieving tools...</p><p></p><p>All you've managed to do is prove that this character might, in some miniscule extent, be playable. Among the three choices you have for obligatory flaws all of them harm any build this character might do. Pathetic dexterity reduces your dexterity bonus down to 20 max (and in a sense cancels out the additional +1 attack bonus for being tiny), shakey makes you less accurate with ranged attacks, and frail? At level one, frail equates to -3 HP.</p></blockquote><p></p>
[QUOTE="A Powerful Necromanc, post: 4706665, member: 82840"] Yes, but with a "reach" weapon they'll have five-foot-reach. Or, just get grappled. Also, without a reach weapon at their disposal... They can't sneak attack in combat, because they don't threaten squares and thus don't flank. How would you like your 1d6 reach weapon? Studded leather armour: 50 gold Glaive: 16 gold Realizing that for the sixteen points pumped into strength you still can't deal damage reliably: Priceless. Also, you can't finesse most weapons with reach besides the whip. And the only reach weapon you'd even be proficient with is the longspear. Which would, on a gnoblar, deal 1d4 damage. Weapon finesse clearly states, "with a light weapon, rapier, whip or spiked chain". A whip, on a gnoblar rogue would do 1 + 2d6 + strength penalty nonlethal damage without reach. That is, on a sneak attack. Non-sneak attack: 1 nonlethal damage. Also, you used up both feats you start with for this. Or you could just be a medium-sized melee character, with a greatsword and deal 2d6+ strength and a half lethal every round. The only weapon worth while on such a rogue would be a heavy crossbow. This would deal 3d6 damage on a sneak attack. 1d6 otherwise. And, believe me, you'll see the sans sneak attack damage regularily. (Coincidentally, a d6 is pretty much the best damage dice on a weapon a gnoblar could hope for) Heavy crossbow: 100 gold Leather armour: 20 gold Which is five gold shy from the average amount you should expect to have on a rogue. So much for important thieving tools... All you've managed to do is prove that this character might, in some miniscule extent, be playable. Among the three choices you have for obligatory flaws all of them harm any build this character might do. Pathetic dexterity reduces your dexterity bonus down to 20 max (and in a sense cancels out the additional +1 attack bonus for being tiny), shakey makes you less accurate with ranged attacks, and frail? At level one, frail equates to -3 HP. [/QUOTE]
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