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Negative LA race?
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<blockquote data-quote="A Powerful Necromanc" data-source="post: 4707858" data-attributes="member: 82840"><p>Once again, you're still proving it to be playable; but not in any sense overpowered. For every advantage it's got, I could make a dwarven wizard or even sorcerer with even more advantages. Or, human wizard/sorcerer.</p><p></p><p>Oooh, human wizard with four choosable feats and two traits at level 1, and scribe scroll as well.</p><p></p><p>Traits:</p><p>Adopted (choose: Gnome. +1 illusion DC)</p><p>Gifted adept (choose: burning hands)</p><p></p><p>Flaws:</p><p>Loner (No familiar)</p><p>Non-combatant (-2 to melee hits)</p><p></p><p>Feats:</p><p>Spell focus (illusion)</p><p> Greater spell focus (illusion)</p><p>Spell focus (evocation)</p><p> Greater spell focus (evocation)</p><p>Scribe scroll (From class)</p><p></p><p>Spellbook</p><p>All cantrips</p><p></p><p>And the only three level 1 spells worth a damn:</p><p>True strike</p><p>Burning Hands</p><p>Colour spray.</p><p></p><p>Never true strike at level 1. It's only any good for you when you need to make absolute sure your disintegrate hits.</p><p></p><p>Max intelligence, good con, good dex. Fudge the rest.</p><p></p><p>Strategy: Against the masses of low HD humanoids you'll fight, colour spray. Then coup de grace. Works virtually every time. Against the (few) zombies; blast them with burning hands. Or let the fighter deal with them.</p><p></p><p>For added oomph, have the rogue administer the coup-de-grace.</p><p></p><p>Build = better in every aspect at level 1.</p><p></p><p>Why? Well, burning hands manifests as if a level 2 caster for 2d4 damage every time. With a DC of 16, reflex. Zombies will fail virtually every reflex save, as a human or troglodyte zombie have a reflex modifier of -1. (Need to roll a 17 or up).</p><p></p><p>Colour spray effectively incapacitates (renders unconscious), with a DC of 17. At least against the low level humanoids you'd fight using it. Especially because WOTC made goblinoids/scaley folk stoooopid, you'll succeed virtually every time. (18 or higher to succeed). For extra humanoid/zombie ripping power; obtain burning hands/colour spray scrolls. Lots and lots of them.</p><p></p><p>For a more spontanious version of the build, be a sorcerer (no scribe scroll for YOU) and put the 18 into charisma. Or consider grey elf wizard, without taking greater spell focus (evocation) to put the DC up to 18 on colour spray, without the DC on your burning hands really falling any.</p><p></p><p>Broken? Verily.</p></blockquote><p></p>
[QUOTE="A Powerful Necromanc, post: 4707858, member: 82840"] Once again, you're still proving it to be playable; but not in any sense overpowered. For every advantage it's got, I could make a dwarven wizard or even sorcerer with even more advantages. Or, human wizard/sorcerer. Oooh, human wizard with four choosable feats and two traits at level 1, and scribe scroll as well. Traits: Adopted (choose: Gnome. +1 illusion DC) Gifted adept (choose: burning hands) Flaws: Loner (No familiar) Non-combatant (-2 to melee hits) Feats: Spell focus (illusion) Greater spell focus (illusion) Spell focus (evocation) Greater spell focus (evocation) Scribe scroll (From class) Spellbook All cantrips And the only three level 1 spells worth a damn: True strike Burning Hands Colour spray. Never true strike at level 1. It's only any good for you when you need to make absolute sure your disintegrate hits. Max intelligence, good con, good dex. Fudge the rest. Strategy: Against the masses of low HD humanoids you'll fight, colour spray. Then coup de grace. Works virtually every time. Against the (few) zombies; blast them with burning hands. Or let the fighter deal with them. For added oomph, have the rogue administer the coup-de-grace. Build = better in every aspect at level 1. Why? Well, burning hands manifests as if a level 2 caster for 2d4 damage every time. With a DC of 16, reflex. Zombies will fail virtually every reflex save, as a human or troglodyte zombie have a reflex modifier of -1. (Need to roll a 17 or up). Colour spray effectively incapacitates (renders unconscious), with a DC of 17. At least against the low level humanoids you'd fight using it. Especially because WOTC made goblinoids/scaley folk stoooopid, you'll succeed virtually every time. (18 or higher to succeed). For extra humanoid/zombie ripping power; obtain burning hands/colour spray scrolls. Lots and lots of them. For a more spontanious version of the build, be a sorcerer (no scribe scroll for YOU) and put the 18 into charisma. Or consider grey elf wizard, without taking greater spell focus (evocation) to put the DC up to 18 on colour spray, without the DC on your burning hands really falling any. Broken? Verily. [/QUOTE]
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