Negative Levels & Equipment

Sorrowdusk

First Post
I'm just curious here-I know that there are many items that have alignment restrictions. These items often grant negative levels to Good, Evil, and more rarely Chaotic or Lawful creatures-essentially those of the opposing alignment. Now, these (no matter how long they are worn for) never result in permanent level loss, but the negative level remains for as long as it is worn.

1. Normally this is just an inconvenience to a hero-but what IF it were put on by your average level 1 commoner? Or a 1st level adventurer? Since they have only 1 HD, would putting the item on kill them?

This is actually kind of scary and cool at the same time. I can see some common thieves breaking into a tomb or some other people comming across such a piece of equipment and putting it on, only to die. When the PCs here about it, they may speculate it as being cursed, or more potent than would otherwise.

2. How do YOU describe negative levels in character to your players? (beyond just telling them OOC that they have gained negative levels due to an item or effect)
 

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Remember the scene in Indiana Jones and the Last Crusade, what happened to the Nazis who drank from the wrong challice? That's what happens when 1 HD NPCs gain a negative level.

There will be much face meltage.

Also, MOST humanoid creatures slain by level loss raise as a wight the next night. Thats all kinds of fun.

Leave a +1 Unholy Arrow (~360g) lying around in a villiage. Chill out outside of the villiage for a couple days. Reenter villiage, and use Rebuke Undead to command a small army of home grown country wights.
 

Remember the scene in Indiana Jones and the Last Crusade, what happened to the Nazis who drank from the wrong challice? That's what happens when 1 HD NPCs gain a negative level.

There will be much face meltage.

Also, MOST humanoid creatures slain by level loss raise as a wight the next night. Thats all kinds of fun.

Leave a +1 Unholy Arrow (~360g) lying around in a villiage. Chill out outside of the villiage for a couple days. Reenter villiage, and use Rebuke Undead to command a small army of home grown country wights.

Huh...Succubi are pretty but dying by one must be pretty ugly.
One thing I never understood is why things like Wights or Bodaks dont spread like wildfire.
 

There is a term I helped coin a couple years ago, the Wightocolypse, where wights really DO take over the world. It basically stems from ground zero of a Snowcasting Flashfrost Fell Draining Locate City bomb. Anything with 1 HD or less becomes a wight in ~12-24 hours, and anything with more HD than that will be slain the following night by thousands, or hundreds of thousands of wights, becoming wights themselves. Basically, the D&D equivalent of 28 days later. Its very very VERY grimdark.
 




Is anyone besides me thinking of a BBEG who raises his army this way, and to get them to attack, his command phrase is "Wight Power!"




Just me then?
 

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