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Nekkid, expept for a bag of gold?
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<blockquote data-quote="AuraSeer" data-source="post: 1826156" data-attributes="member: 1331"><p>Except at very low levels, I express all values in terms of gold pieces. If the PCs find a sack full of assorted money, I don't bother rolling for a random distribution, I just call it "coins worth 1500 gp."</p><p></p><p>When random generation claims that monsters have silly amounts of coins to lug around, I usually convert it to other treasure appropriate to the monster. (Perhaps the devil has a fat diamond that he picked up last time he was called via <em>gate</em>; the calling wizard had planned to use it as a spell component.) Any halfway intelligent critter might keep jewelry or gems, because they're pretty even if you can't spend them.</p><p></p><p>I almost never use wandering monsters, in the normal sense of random enemies that show up out of nowhere. I think that kind of encounter just slows down the game. A "wandering" monster in my game will be a pregenerated monster whose lair is nearby, whom I already have stats and treasure for. The party doesn't encounter three generic trolls that randomly sprout from the MM; they encounter Bert, Tom, and Bill, troll brothers whose lair is behind a large boulder 300' south of the path, and who have specific items of treasure concealed there.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 1826156, member: 1331"] Except at very low levels, I express all values in terms of gold pieces. If the PCs find a sack full of assorted money, I don't bother rolling for a random distribution, I just call it "coins worth 1500 gp." When random generation claims that monsters have silly amounts of coins to lug around, I usually convert it to other treasure appropriate to the monster. (Perhaps the devil has a fat diamond that he picked up last time he was called via [i]gate[/i]; the calling wizard had planned to use it as a spell component.) Any halfway intelligent critter might keep jewelry or gems, because they're pretty even if you can't spend them. I almost never use wandering monsters, in the normal sense of random enemies that show up out of nowhere. I think that kind of encounter just slows down the game. A "wandering" monster in my game will be a pregenerated monster whose lair is nearby, whom I already have stats and treasure for. The party doesn't encounter three generic trolls that randomly sprout from the MM; they encounter Bert, Tom, and Bill, troll brothers whose lair is behind a large boulder 300' south of the path, and who have specific items of treasure concealed there. [/QUOTE]
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