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Nemesis Destiny's Houserules Thread
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<blockquote data-quote="Nemesis Destiny" data-source="post: 6085902" data-attributes="member: 98255"><p>That's a fair point for anyone thinking of adopting any of these houserules. I hadn't thought of it, because there are no Warforged in my campaign. I tried to reflavour as many of the races as I could to suit my setting, but I had nothing for that race.</p><p></p><p>That said, by my reading of the way death saves work and how they interact with this houserule, is that if a Warforged were to cash in all 3 death saves for action points, and they would be called upon to make a DS (i.e. at negative hp and their turn comes up), they would simply die, as they had no remaining death saves on their sheet. In other words, regardless if they can 'take 10' on an actual roll, under this houserule there is no roll - when you take that action point, you are basically forfeiting your roll, whether you could fail it or not.</p><p></p><p>It would be possible to 'game' that by perma-burning two of them, then using surges to pay them back at the earliest convenience. One possible fix would be to disallow regaining an AP with healing surges when you're out of APs, but I'm not sure I like how that interacts with the death flag mechanic, since that could make it more difficult to pay back than I intended.</p><p></p><p>Thanks for pointing this out.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 6085902, member: 98255"] That's a fair point for anyone thinking of adopting any of these houserules. I hadn't thought of it, because there are no Warforged in my campaign. I tried to reflavour as many of the races as I could to suit my setting, but I had nothing for that race. That said, by my reading of the way death saves work and how they interact with this houserule, is that if a Warforged were to cash in all 3 death saves for action points, and they would be called upon to make a DS (i.e. at negative hp and their turn comes up), they would simply die, as they had no remaining death saves on their sheet. In other words, regardless if they can 'take 10' on an actual roll, under this houserule there is no roll - when you take that action point, you are basically forfeiting your roll, whether you could fail it or not. It would be possible to 'game' that by perma-burning two of them, then using surges to pay them back at the earliest convenience. One possible fix would be to disallow regaining an AP with healing surges when you're out of APs, but I'm not sure I like how that interacts with the death flag mechanic, since that could make it more difficult to pay back than I intended. Thanks for pointing this out. [/QUOTE]
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