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NeMoren's Vault IV: The One Who Crawls!!
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<blockquote data-quote="Piratecat" data-source="post: 135283" data-attributes="member: 2"><p>Moving away from the deadfall, Devis makes good time as he almost prances his way across the plank bridge. Regdar and Kerwyn barely notice him, since they're busy killing the last two sleeping goblinoids before moving into formation. The ground is now littered with dead bodies, their hideous faces frozen by death's embrace into hideous scowls. Blood pools on the ground, staining leather boots and draining slowly downhill towards the crevice.</p><p></p><p>Regdar, you notice something odd; in the mouth of the goblin you just slew, there's a pink slip of paper. You can see what looks like your name on it, and the partially obscured words "WotC Demihuman Reso..."</p><p></p><p>Nebin's badgers both disappear with a *pop*. He trots over towards Lidda, a grin on his face. He walks right past Jozan and a flopping fish. Jozan's crossbow twangs, a bolt fired a short range down into the darkness. There is the sound of impact, of wood upon metal, and of grunting. The holy will of Pelor, as guided by Jozan, has managed to stick a crossbow bolt into the monster's shoulder. It looks up, eyes blazing and a second fish clamped between its teeth; it appears to have lost its weapons. Ma'Varkith equips her shield and sword, stowing her bow, and moves to help Jozan; the creature is climbing the far side of the crevice now, however, and is out of reach for her weapon. Hennet sniggers and shifts his position.</p><p></p><p>Kazak moves off the bridge, looking down at the goblinoid. The monster glares up at him, the fish wiggling, and Kazak pulls the trigger of his crossbow. </p><p></p><p>The falling goblinoid makes a sharp splash as his body hits bottom.</p><p></p><p>Vadania heads over the bridge, her bear Perea carefully following. "Growwwl?" Perea asks, looking longingly down at the fish-filled pool below. The wolf summoned by Vadania looks for more enemies, and doesn't see any. Alhandra stays where she is, and Lidda moves a bit to the south as Krusk breaks free from the web. He's coated with strands of sticky silk, and his axe is coated with blood.</p><p></p><p>Thus, there is only Jozan and Ma'Varkith on the western side of the cavern when a monster burrows upwards from the stone at the edge of the plank. You're not sure what it is; all you see is a purplish-brown claw, smallish, breaking the surface of the stone and then disappearing. Unfortunately, its claw shatters the plank's edge, sending it spinning into the dark cleft in the rock. Jozan and Ma'Varkith are trapped on the western side.</p><p></p><p>The claw withdraws after smashing the plank. It seems to be waiting just below the ground's surface; you're not sure for what. Its skin, from the brief glance you got, looks almost as if it is made from pebbles and stones itself.</p><p></p><p>Drums rat-a-tat-tat behind the web. The web strands quiver as the goblinoids inside them struggle. The ground stops shaking as the mysterious monster lurks.</p><p></p><p>What do you do?</p><p></p><p><em>Devis is at N16. Hennet at P19, Regdar at Q22, Kerwyn at R22. Nebin at P16, Kazak at R16, Vadania at Q20, Lidda at P20, Krusk at P23.</em></p><p><em></em></p><p><em>The goblinoids at P23, Q23, and R23 are all dead (P23 died last round.)</em></p></blockquote><p></p>
[QUOTE="Piratecat, post: 135283, member: 2"] Moving away from the deadfall, Devis makes good time as he almost prances his way across the plank bridge. Regdar and Kerwyn barely notice him, since they're busy killing the last two sleeping goblinoids before moving into formation. The ground is now littered with dead bodies, their hideous faces frozen by death's embrace into hideous scowls. Blood pools on the ground, staining leather boots and draining slowly downhill towards the crevice. Regdar, you notice something odd; in the mouth of the goblin you just slew, there's a pink slip of paper. You can see what looks like your name on it, and the partially obscured words "WotC Demihuman Reso..." Nebin's badgers both disappear with a *pop*. He trots over towards Lidda, a grin on his face. He walks right past Jozan and a flopping fish. Jozan's crossbow twangs, a bolt fired a short range down into the darkness. There is the sound of impact, of wood upon metal, and of grunting. The holy will of Pelor, as guided by Jozan, has managed to stick a crossbow bolt into the monster's shoulder. It looks up, eyes blazing and a second fish clamped between its teeth; it appears to have lost its weapons. Ma'Varkith equips her shield and sword, stowing her bow, and moves to help Jozan; the creature is climbing the far side of the crevice now, however, and is out of reach for her weapon. Hennet sniggers and shifts his position. Kazak moves off the bridge, looking down at the goblinoid. The monster glares up at him, the fish wiggling, and Kazak pulls the trigger of his crossbow. The falling goblinoid makes a sharp splash as his body hits bottom. Vadania heads over the bridge, her bear Perea carefully following. "Growwwl?" Perea asks, looking longingly down at the fish-filled pool below. The wolf summoned by Vadania looks for more enemies, and doesn't see any. Alhandra stays where she is, and Lidda moves a bit to the south as Krusk breaks free from the web. He's coated with strands of sticky silk, and his axe is coated with blood. Thus, there is only Jozan and Ma'Varkith on the western side of the cavern when a monster burrows upwards from the stone at the edge of the plank. You're not sure what it is; all you see is a purplish-brown claw, smallish, breaking the surface of the stone and then disappearing. Unfortunately, its claw shatters the plank's edge, sending it spinning into the dark cleft in the rock. Jozan and Ma'Varkith are trapped on the western side. The claw withdraws after smashing the plank. It seems to be waiting just below the ground's surface; you're not sure for what. Its skin, from the brief glance you got, looks almost as if it is made from pebbles and stones itself. Drums rat-a-tat-tat behind the web. The web strands quiver as the goblinoids inside them struggle. The ground stops shaking as the mysterious monster lurks. What do you do? [i]Devis is at N16. Hennet at P19, Regdar at Q22, Kerwyn at R22. Nebin at P16, Kazak at R16, Vadania at Q20, Lidda at P20, Krusk at P23. The goblinoids at P23, Q23, and R23 are all dead (P23 died last round.)[/i] [/QUOTE]
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