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NeMorens Vault
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<blockquote data-quote="Messageboard Golem" data-source="post: 2008147" data-attributes="member: 18387"><p>Summary: Generic adventure, but great presentation.</p><p></p><p>I liked NeMoren's Vault a lot. The setup is great for a starting party. Each of them received a key and is asked to attend a reading of a will. There they learn that the keys will give them access to a Baron's treasure. He has done this to atone for something in his past.</p><p></p><p>There is a story to go with this setup and the players may discover it as they delve under the Baron's mansion, but it is not important to finishing the adventure. However, I slipped info. to the players from time to time and the result was that they were creeped out by the end of the adventure and a bit afraid of what they would find. It added nicely to the atmosphere.</p><p></p><p>The dungeon the adventure takes place in is dull and generic. A standard dungeon crawl. There is also way too much treasure for 1st to 3rd level characters, although power gamers will ove it, especially the magic items.</p><p></p><p>The module comes with nice player handouts, a good summary of the monsters appearing within, some monster and character tokens, sample starting characters on sheets that can be used right out of the module, new magic items, and a plain battle map. The module also give the password for access to the maps and handouts, as well as an expansion adventure, on the Fiery Dragon web site.</p><p></p><p>Overall, I would rate this module as an excellent buy. The good points are clean presentation, nice setup for beginning characters, and lots of extras. The bad points are so so art and a plain adventure. My players enjoyed it, though.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008147, member: 18387"] Summary: Generic adventure, but great presentation. I liked NeMoren's Vault a lot. The setup is great for a starting party. Each of them received a key and is asked to attend a reading of a will. There they learn that the keys will give them access to a Baron's treasure. He has done this to atone for something in his past. There is a story to go with this setup and the players may discover it as they delve under the Baron's mansion, but it is not important to finishing the adventure. However, I slipped info. to the players from time to time and the result was that they were creeped out by the end of the adventure and a bit afraid of what they would find. It added nicely to the atmosphere. The dungeon the adventure takes place in is dull and generic. A standard dungeon crawl. There is also way too much treasure for 1st to 3rd level characters, although power gamers will ove it, especially the magic items. The module comes with nice player handouts, a good summary of the monsters appearing within, some monster and character tokens, sample starting characters on sheets that can be used right out of the module, new magic items, and a plain battle map. The module also give the password for access to the maps and handouts, as well as an expansion adventure, on the Fiery Dragon web site. Overall, I would rate this module as an excellent buy. The good points are clean presentation, nice setup for beginning characters, and lots of extras. The bad points are so so art and a plain adventure. My players enjoyed it, though. [/QUOTE]
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