Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Nentir Vale Coming to Dungeons and Dragons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7526784" data-attributes="member: 6779196"><p>Well, my favorite thing about it was the unobtrusive way it was presented. Like a From Software game, there was a lot of rich and detailed lore about the setting, but it was all implied rather than directly stated, so players and DMs could engage with it as much or as little as they wanted. And engaging with the lore was less like reading a history book and more like piecing it together from all the little tidbits scattered throughout the books.</p><p></p><p>As for the “the world is trying to kill you” bit, I feel like that’s a Mearls embellishment. It’s true that the world was dangerous outside the scattered bastions of civilization, but the world wasn’t actively hostile towards humanoids, so much as wild and uncaring. Less post-apocalyptic wasteland, more Wild West frontier. I got a similar vibe from keep on the borderlands.</p><p></p><p>The Dawn War was one of the most interesting parts of the lore, of course. And the War of Winter, depending on whether you interpreted that as part of the Dawn War or its own separate event. It was cool having a setting whose present is so directly shaped by this massive titanomachy-like conflict between gods and primordials. Kind of odd that Mearls has decided that <em>all</em> of the surviving pantheon were former mortals. That was explicit the case for the Raven Queen, and probably also Vecna, which was cool and made them stand out. But it seems like a very strange choice for others like Corellon or Pelor or Asmodeus. It also directly contradicts some of the established lore. Which isn’t a huge problem, it just, again, seems like a strange choice to me.</p><p></p><p>Speaking of the pantheon, I like how small it is. Most D&D settings have too many gods to keep track of, makes it hard for me to care much about any of them. Nentir Vale has a nicely sized one, enough to feel multifaceted, but not so many as to be overwhelming. And a lot of them have really cool combinations of domains in their portfolios. Of course, the Raven Queen is my favorite with Death, Fate, and Winter. Pelor is a really cool parallel with Life, Time, and Summer. Melora was an awesome combination of earth mother goddess and tempestuous sea goddess. Just a really rad pantheon overall.</p><p></p><p>Some of the non-deity-related history was really cool too. One of my favorite bits was the lore surrounding Bael Turath, the origin of Tieflings, and their conflict with the Dragonborn empire of Arkhosia.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7526784, member: 6779196"] Well, my favorite thing about it was the unobtrusive way it was presented. Like a From Software game, there was a lot of rich and detailed lore about the setting, but it was all implied rather than directly stated, so players and DMs could engage with it as much or as little as they wanted. And engaging with the lore was less like reading a history book and more like piecing it together from all the little tidbits scattered throughout the books. As for the “the world is trying to kill you” bit, I feel like that’s a Mearls embellishment. It’s true that the world was dangerous outside the scattered bastions of civilization, but the world wasn’t actively hostile towards humanoids, so much as wild and uncaring. Less post-apocalyptic wasteland, more Wild West frontier. I got a similar vibe from keep on the borderlands. The Dawn War was one of the most interesting parts of the lore, of course. And the War of Winter, depending on whether you interpreted that as part of the Dawn War or its own separate event. It was cool having a setting whose present is so directly shaped by this massive titanomachy-like conflict between gods and primordials. Kind of odd that Mearls has decided that [I]all[/I] of the surviving pantheon were former mortals. That was explicit the case for the Raven Queen, and probably also Vecna, which was cool and made them stand out. But it seems like a very strange choice for others like Corellon or Pelor or Asmodeus. It also directly contradicts some of the established lore. Which isn’t a huge problem, it just, again, seems like a strange choice to me. Speaking of the pantheon, I like how small it is. Most D&D settings have too many gods to keep track of, makes it hard for me to care much about any of them. Nentir Vale has a nicely sized one, enough to feel multifaceted, but not so many as to be overwhelming. And a lot of them have really cool combinations of domains in their portfolios. Of course, the Raven Queen is my favorite with Death, Fate, and Winter. Pelor is a really cool parallel with Life, Time, and Summer. Melora was an awesome combination of earth mother goddess and tempestuous sea goddess. Just a really rad pantheon overall. Some of the non-deity-related history was really cool too. One of my favorite bits was the lore surrounding Bael Turath, the origin of Tieflings, and their conflict with the Dragonborn empire of Arkhosia. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Nentir Vale Coming to Dungeons and Dragons
Top