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Nentir Vale Coming to Dungeons and Dragons
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<blockquote data-quote="MonkeezOnFire" data-source="post: 7528006" data-attributes="member: 6784845"><p>I didn't really start getting into D&D until the end of 4e's life cycle so I am not intimately familiar with the Nentir Vale setting but it has always been the setting that I found interesting, and I love the pantheon so much that I adopted it for my own game. One of the things that I did like about it is that the deities feel more like characters than abstract forces. They play active roles in their mythology and they behave in ways that show their flaws. So from that perspective, humanizing them further by giving them mortal origins somewhat makes sense. </p><p></p><p>I'm on the fence about the change, but I'll reserve judgement until I can see how it plays out in game. After all, that's the only thing that really matters at the end of the day.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 7528006, member: 6784845"] I didn't really start getting into D&D until the end of 4e's life cycle so I am not intimately familiar with the Nentir Vale setting but it has always been the setting that I found interesting, and I love the pantheon so much that I adopted it for my own game. One of the things that I did like about it is that the deities feel more like characters than abstract forces. They play active roles in their mythology and they behave in ways that show their flaws. So from that perspective, humanizing them further by giving them mortal origins somewhat makes sense. I'm on the fence about the change, but I'll reserve judgement until I can see how it plays out in game. After all, that's the only thing that really matters at the end of the day. [/QUOTE]
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Nentir Vale Coming to Dungeons and Dragons
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