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<blockquote data-quote="MechaTarrasque" data-source="post: 7531324" data-attributes="member: 6801226"><p>I wouldn't have remembered Bane, but there were a couple of people trying to reverse engineer stat blocks for the gods based on the aspects on one of the more interesting WotC forum threads; they were a bit confounded by the two aspects having different roles. Given that there were goblins, orcs, etc. with different roles, it shouldn't have been such a big deal, but god stat blocks were so rare that any blip was a big one....</p><p></p><p>Edit: I also want to agree that that Bane article was really good. For an edition that didn't "officially" have LN (admittedly with evil tendencies), he really came across as an excellent example of that. After reading the article, I adjusted how I ran the setting so that merchants and farmers were actually happier in hobgoblin-controlled areas then in most human-controlled areas. Although the hobbies were cruel when you violated the law, they didn't tolerate violations of discipline among themselves, so a hobgoblin wouldn't randomly appropriate your stuff, and if he did and you reported it (which you could actually do without fear of reprisal as long as the hobgoblin was judged guilty), the hobgoblin could be imprisoned or tortured.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7531324, member: 6801226"] I wouldn't have remembered Bane, but there were a couple of people trying to reverse engineer stat blocks for the gods based on the aspects on one of the more interesting WotC forum threads; they were a bit confounded by the two aspects having different roles. Given that there were goblins, orcs, etc. with different roles, it shouldn't have been such a big deal, but god stat blocks were so rare that any blip was a big one.... Edit: I also want to agree that that Bane article was really good. For an edition that didn't "officially" have LN (admittedly with evil tendencies), he really came across as an excellent example of that. After reading the article, I adjusted how I ran the setting so that merchants and farmers were actually happier in hobgoblin-controlled areas then in most human-controlled areas. Although the hobbies were cruel when you violated the law, they didn't tolerate violations of discipline among themselves, so a hobgoblin wouldn't randomly appropriate your stuff, and if he did and you reported it (which you could actually do without fear of reprisal as long as the hobgoblin was judged guilty), the hobgoblin could be imprisoned or tortured. [/QUOTE]
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