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Nentir Vale Random Encounter Charts - WIP
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<blockquote data-quote="Entropi" data-source="post: 4330438" data-attributes="member: 68849"><p>The next post will be my work-in-progress on the Nentir Vale random encounter tables. You will notice they are not yet tables - simply lists. However, this might still be helpful to somebody.</p><p></p><p>Every monster in the Monster Manual is on the list below. If an entry has a dash, the left-hand side is the monster entry in which it is found in the MM, and the right-hand side is the specific monster from that entry. No dash means any specific monster from that entry may be chosen.</p><p></p><p>The numeric range in parenthesis beside each area is the approximate level range of that area. PCs should only be given Patrol missions (see later post) in areas appropriate for their level.</p><p></p><p>Feywild, Shadowfell, Astral Sea, Elemental Chaos, and Underdark have their own sections.</p><p></p><p>Stuff that didn't fit elsewhere is at the bottom in the Other list, along with notes I made to myself about the origin/location of such monsters.</p><p></p><p>Some regions do not appear on the map in the DMG. I made up several regions in order to properly divide up the map into regions. The ones I made up have their boundaries described in the text, and are denoted by an asterisk next to their name.</p><p></p><p>Regional descriptions from the DMG entries are included for regions that have them. Some regions have descriptions I wrote for my own campaign (use 'em or scrap 'em as you like).</p><p></p><p>And now for the bad news - I am kind of stuck on converting this data into charts.</p><p></p><p>I am finding there are not enough monsters to go around. My goal was to give each region it's own flavor WRT random encounters, but there just aren't enough monsters to make a unique list for every region. Some regions only have a handful of entries, and some have too much duplication. I am not happy with the results so far.</p><p></p><p>BTW, I intend for there to be encounters with civilized races on these charts as well. Lumberjacks in the woods, a clan of halflings in the hills, farmer and cart, mercenaries, road patrols, traveling merchants, etc. More populated regions such as the Heartlands and Harkendale will be weighted towards these types of encounters, while wilderness regions will have almost all monster encounters. That will be integrated later, as well as Special encounters. The stuff below is monsters only, and that is where I've hit a wall.</p></blockquote><p></p>
[QUOTE="Entropi, post: 4330438, member: 68849"] The next post will be my work-in-progress on the Nentir Vale random encounter tables. You will notice they are not yet tables - simply lists. However, this might still be helpful to somebody. Every monster in the Monster Manual is on the list below. If an entry has a dash, the left-hand side is the monster entry in which it is found in the MM, and the right-hand side is the specific monster from that entry. No dash means any specific monster from that entry may be chosen. The numeric range in parenthesis beside each area is the approximate level range of that area. PCs should only be given Patrol missions (see later post) in areas appropriate for their level. Feywild, Shadowfell, Astral Sea, Elemental Chaos, and Underdark have their own sections. Stuff that didn't fit elsewhere is at the bottom in the Other list, along with notes I made to myself about the origin/location of such monsters. Some regions do not appear on the map in the DMG. I made up several regions in order to properly divide up the map into regions. The ones I made up have their boundaries described in the text, and are denoted by an asterisk next to their name. Regional descriptions from the DMG entries are included for regions that have them. Some regions have descriptions I wrote for my own campaign (use 'em or scrap 'em as you like). And now for the bad news - I am kind of stuck on converting this data into charts. I am finding there are not enough monsters to go around. My goal was to give each region it's own flavor WRT random encounters, but there just aren't enough monsters to make a unique list for every region. Some regions only have a handful of entries, and some have too much duplication. I am not happy with the results so far. BTW, I intend for there to be encounters with civilized races on these charts as well. Lumberjacks in the woods, a clan of halflings in the hills, farmer and cart, mercenaries, road patrols, traveling merchants, etc. More populated regions such as the Heartlands and Harkendale will be weighted towards these types of encounters, while wilderness regions will have almost all monster encounters. That will be integrated later, as well as Special encounters. The stuff below is monsters only, and that is where I've hit a wall. [/QUOTE]
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