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Nentir Vale Random Encounter Charts - WIP
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<blockquote data-quote="Entropi" data-source="post: 4330440" data-attributes="member: 68849"><p>ASTRAL SEA</p><p></p><p>Astral Sea</p><p>Regional Encounter Table (Any)</p><p>Abomination - Astral Stalker</p><p>Abomination - Phane</p><p>Angel</p><p>Githyanki</p><p>Marut</p><p></p><p>BEASTLANDS *</p><p>Between the Trade Road and the North Harken Forest</p><p>Prides of nomadic Wemic roam the western beastlands, often warring with each other, and with nomadic bands of Satyr. Wemic also inhabit the eastern beastlands, although these Wemic are not nomadic and have adapted to the presence of the civilized races. They sometimes skirmish with the Satyr of the Harken Forest. </p><p></p><p>Eastern Beastlands </p><p>Regional Encounter Table (6-10)</p><p>Behemoth</p><p>Griffin - Griffin</p><p>Wemic</p><p>Human – Bandit</p><p>Ogre</p><p></p><p>Western Beastlands </p><p>Regional Encounter Table (11-15)</p><p>Satyr</p><p>Wemic</p><p>Minotaur</p><p>Purple Worm</p><p></p><p>CAIRNGORM PEAKS</p><p></p><p>Cairngorm Peaks </p><p>Regional Encounter Table (21-25)</p><p>Dragon, Blue Dragon</p><p>Dragonspawn – Bluespawn Godslayer</p><p>Giant – Storm Giant</p><p>Giant – Storm Titan</p><p>Roc – Thunder Hawk</p><p>Wyvern – Fell Wyvern</p><p></p><p>CLOAK WOOD</p><p></p><p>Cloak Wood </p><p>Regional Encounter Table (1-5)</p><p>Beetle – Tangler Beetle</p><p>Drake – Pseudodragon*</p><p>Drake – Spitting Drake*</p><p>Ettercap</p><p>Gnoll</p><p>Kobold</p><p>Snake – Crush Grip Constrictor</p><p>Spider – Death Jump Spider</p><p>Vine Horror</p><p>Wolf – Dire Wolf</p><p>Wolf – Gray Wolf</p><p>* Chance of Rage Drake present</p><p></p><p>DAWNFORGE MOUNTAINS</p><p></p><p>Dawnforge Mountains</p><p>Regional Encounter Table (16-20)</p><p>Azer</p><p>Dragon, Red Dragon</p><p>Giant – Fire Giant</p><p>Giant – Fire Titan</p><p>Orc</p><p></p><p>DEADLANDS*</p><p>Downs east of the Old Hills, extending to Nenlast</p><p></p><p>Deadlands</p><p>Regional Encounter Table (6-10)</p><p>Basilisk - Venom-Eye Basilisk</p><p>Griffin – Griffin</p><p>Harpy</p><p>Manticore</p><p>Ogre</p><p>Stirge – Dire Stirge</p><p>Troll</p><p></p><p>ELEMENTAL CHAOS</p><p></p><p>Elemental Chaos</p><p>Regional Encounter Table (Any)</p><p>Abomination – Blood Fiend</p><p>Archon</p><p>Efreet</p><p>Elemental</p><p>Githzerai</p><p>Griffin – Rimefire</p><p>Hound - Hell Hound</p><p>Hydra – Primortial Hydra</p><p>Magma Beast</p><p>Naga – Primortial Naga</p><p>Roc – Phoenix</p><p>Roc – Thunder Hawk</p><p>Salamander</p><p>Slaad</p><p>Snake – Flame Snake</p><p>Spider – Demon Web</p><p></p><p>FASTORMEL FLATS*</p><p>Plains around the Ruins of Fastormel</p><p></p><p>Fastormel Flats</p><p>Regional Encounter Table (11-15)</p><p>Gorgon</p><p>Quickling</p><p>Scorpion – Hell Stinger</p><p></p><p>FEYWILD</p><p></p><p>Feywild</p><p>Regional Encounter Table (Any)</p><p>Banshrae</p><p>Choker – Feygrove Choker</p><p>Cyclops</p><p>Displacer Beast</p><p>Eladrin</p><p>Fomorian</p><p>Hag</p><p>Harpy</p><p>Hound – Wild Hunt Hound</p><p>Lamia</p><p>Panther – Fey Panther</p><p>Quickling</p><p>Unicorn</p><p></p><p>GARDMORE PLAINS*</p><p>North to Lake Wintermist and the Winterbole Forest</p><p>West to the Gardbury Downs</p><p>East to the Winter River</p><p>South to the Kings Road</p><p></p><p>Gardmore Plains</p><p>Regional Encounter Table (6-10)</p><p>Griffin – Griffin</p><p>Hound – Shadow Hound</p><p>Ogre</p><p>Oni</p><p>Troll</p><p>Worg</p><p></p><p>GARDBURY DOWNS</p><p></p><p>Gardbury Downs</p><p>Regional Encounter Table (6-10)</p><p>Griffin – Griffin</p><p>Hound – Shadow Hound</p><p>Manticore</p><p>Ogre</p><p>Wyvern</p><p></p><p>GRAY DOWNS</p><p></p><p>Gray Downs</p><p>Regional Encounter Table (11-15)</p><p>Chimera</p><p>Ettin</p><p>Scorpion – Hell Stinger</p><p></p><p>GRAY PLAINS*</p><p>North to the Gray Downs</p><p>West to the Winter River</p><p>East to the Nentir River</p><p></p><p>Gray Plains</p><p>Regional Encounter Table (6-10)</p><p>Griffin – Griffin</p><p>Ogre</p><p>Stirge – Dire Stirge</p><p></p><p>HAMMER HILLS*</p><p></p><p>Hammer Hills</p><p>Regional Encounter Table (11-15)</p><p>Basilisk - Stone-Eye Basilisk </p><p>Dragonspawn – Redspawn Firebelcher</p><p>Dwarf </p><p>Galeb Duhr – Rockcaller</p><p>Giant – Hill Giant</p><p>Scorpion – Hell Stinger</p><p></p><p>HARKENDALE*</p><p>The plains around Harkenwold, including all the hamlets, farms, and thorps just inside the bordering woods. These small communities have banded together for mutual protection and prosperity, and are largely self-reliant, dependant only on trade with each other. This is the second most populated area in the Heartlands.</p><p></p><p>Harkendale </p><p>Regional Encounter Table (1-5)</p><p>Halfling</p><p></p><p>HARKEN FOREST </p><p>This large woodland stretches from the Nentir River to the mountains and extends for miles to the south. It separates the Nentir Vale from the more populous coastal towns of the south. A strong goblin keep called Daggerburg lies somewhere in the southwest reaches, not too far from Kalton Manor; the goblins sometimes raid the river-traffic moving along the Nentir, or send small parties of marauders to Harkenwold’s borders. An elf tribe known as the Woodsinger Clan roams the eastern portions of the forest. They occasionally trade with the humans of Harkendale and keep an eye on travelers along the old King’s Road. They have a long-standing feud with the Daggerburg goblins, and the goblins keep to the western parts of the forest to avoid swift and deadly elven arrows. However, the goblins are growing more numerous and have become bolder in recent months. </p><p></p><p>North Harken Forest</p><p>Regional Encounter Table (6-10)</p><p>Displacer Beast</p><p>Gnome</p><p>Harpy</p><p>Satyr</p><p>Snake – Crush Grip Constrictor</p><p>Vine Horror – Spell Feind</p><p></p><p>West Harken Forest </p><p>Regional Encounter Table (1-5)</p><p>Drake – Needlefang Drake Swarm</p><p>Goblin</p><p>Spider – Death Jump</p><p></p><p>East Harken Forest </p><p>Regional Encounter Table (1-5)</p><p>Drake – Needlefang Drake Swarm</p><p>Elf</p><p>Gnome</p><p>Spider – Death Jump</p><p></p><p>HEARTLANDS*</p><p>Plains to the northwest, north, and east of Fallcrest, including the Moon Hills and Fallcrest itself </p><p>This is the most populated region of the Nentir Vale, and the center of it's regrowth. There are a number of tiny rural communities that manage to survive here, although they are in constant peril from kobold, goblin, hobgoblin, gnoll and other humanoid raiders, as well as bandits and other more unsavory monsters. There is little to no central authority in the rural Heartlands, and patrols from Fallcrest rarely range past the Moon Hills. A deed system of land ownership is respected within 10 miles of Fallcrest in all directions (which is the breadth of it's control), but outside of that any man may stake his claim.</p><p></p><p>Heartlands </p><p>Regional Encounter Table (1-5)</p><p>Drake – Any (10% chance of Rage Drake being present)</p><p>Gnoll</p><p>Goblin</p><p>Griffin – Hippogriff</p><p>Halfling</p><p>Human – Bandit</p><p>Kobold</p><p></p><p>IRON FOREST</p><p></p><p>Iron Forest</p><p>Regional Encounter Table (21-25)</p><p>Purple Worm – Elder</p><p></p><p>MANORLANDS*</p><p>Plains south of the Moon Hills</p><p></p><p>Manorlands</p><p>Regional Encounter Table (6-10)</p><p>Goblin – Bugbear</p><p>Goblin – Hobgoblin</p><p>Human – Bandit</p><p>Ogre</p><p>Stirge – Dire Stirge</p><p>Wolf – Dire Wolf</p><p></p><p>LAKE NEN</p><p></p><p>Lake Nen</p><p>Regional Encounter Table </p><p></p><p>LAKE WINTERMIST</p><p></p><p>Lake Wintermist</p><p>Regional Encounter Table </p><p></p><p>MOON HILLS</p><p>This area of gently rolling hills is populated by farmers and rural folk surrounding Fallcrest, which lies in the center of the region. Though well populated, the region is not devoid of monsters. Fire beetles infest the area, and kobolds occasionally prowl the area, looking for livestock or other goodies that they can filch. Novice adventurers often begin their careers by patrolling the Moon Hills.</p><p></p><p>Moon Hills</p><p>Regional Encounter Table </p><p>Beetle – Fire Beetle</p><p>Drake – Spiretop Drake</p><p>Drake – Spitting Drake</p><p>Kobold</p><p>Rat – Dire Rat</p><p>Rat – Giant Rat</p><p>Scorpion - Stormclaw Scorpion</p><p>Stirge</p><p></p><p>OGREFIST HILLS</p><p></p><p>Ogrefist Hills</p><p>Regional Encounter Table (16-20)</p><p>Hag – Death Hag</p><p>Purple Worm</p><p>*Rakasha ??</p><p>Troll – Fell Troll</p><p></p><p>OLD HILLS</p><p>A series of forts dating back to the earliest Nerath settlers, called the Ring forts, dot the tops of these hills.</p><p></p><p>Old Hills </p><p>Regional Encounter Table (1-5)</p><p>Gnoll</p><p>Goblin – Hobgoblin</p><p>Goblin – Bugbear</p><p>Griffin – Hippogriff</p><p>Human – Bandit</p><p>Kobold</p><p>Snake – Death Rattle Viper</p><p>Wolf – Gray Wolf</p><p></p><p>RAZOR PLAINS*</p><p>North to the Gardbury Downs</p><p>South to the Witchlight Fens and the Umbron Forest*</p><p>West to the Ogrefist Hills</p><p>East to the Cloak Wood and the Witchlight Fens</p><p>This inhospitable plain is completely overgrown with head-height razorgrass, sharp enough to cut through chainmail. A simple change of wind can slice a traveler to shreds.</p><p></p><p>Razor Plains</p><p>Regional Encounter Table (16-20)</p><p>Bulette – Dire Bulette</p><p>Carrion Crawler – Enormous Carrion Crawler</p><p>Troll – Fell Troll</p><p></p><p>SHADOWFELL</p><p></p><p>Shadowfell</p><p>Regional Encounter Table (Any)</p><p>Bat - Shadowhunter</p><p>Beetle – Rot Scarab Beetle</p><p>Bodak</p><p>Dark One</p><p>Devourer</p><p>Giant – Death Giant</p><p>Shadar-Kai</p><p>Hound – Shadow Hound</p><p>Nightmare</p><p>Night Walker</p><p>Panther – Spectral</p><p>Snake – Shadow Snake</p><p>Sorrow Sworn</p><p>Wyvern – Fell Wyvern</p><p></p><p>SILVER MOORS*</p><p>Small plain to the southeast of Lake Wintermist, south of the Winterbole Forest</p><p>Constantly shrouded in a silvery fog, these moors are said to be haunted. The locals give them a wide berth. </p><p></p><p>Silver Moors</p><p>Regional Encounter Table (11-15)</p><p>Crocodile – Feymire Crocodile</p><p>Ghost - Banshee</p><p>Hag – Night Hag - U</p><p>Hydra – Fen Hydra</p><p>Skeleton – Tomb Guardian </p><p></p><p>STONEMARCH </p><p>A rugged land of stony hills and deep gorges cut by white-rushing rivers, the Stonemarch is home to tribes of dangerous humanoids and giants. Orcs, ogres, giants, and trolls haunt the farther reaches of these barren lands. Fortunately for the residents of the vale, the monsters rarely come east over the Cairngorm Peaks. A great orc-warren known as the Fanged Jaws of Kulkoszar lies in the northern part of the wasteland; here the chief of the Bloodspear tribe rules over hundreds of the fierce warriors. </p><p></p><p>Stonemarch</p><p>Regional Encounter Table (11-15)</p><p>Basilisk - Stone-Eye Basilisk</p><p>Chimera</p><p>Giant – Hill Giant</p><p>Giant – Earth Titan</p><p>Manticore</p><p>Ogre</p><p>Orc</p><p>Roc – Roc</p><p>Troll – War Troll</p><p>Wyvern</p><p></p><p>TALONWOOD*</p><p>Patch of woods west of the Old Hills</p><p></p><p>Talonwood</p><p>Regional Encounter Table (11-15)</p><p>Lamia</p><p>Owlbear</p><p>Bear - Dire Bear</p><p>Scorpion – Hellstinger</p><p>Boar – Thuderfury</p><p>Manticore</p><p></p><p>UNDERDARK</p><p></p><p>Underdark</p><p>Regional Encounter Table (Any)</p><p>Aboleth</p><p>Balhannoth</p><p>Bear - Cave Bear</p><p>Beholder</p><p>Carrion Crawler – Carrion Crawler</p><p>Choker – Cavern Choker</p><p>Chuul</p><p>Destrachan</p><p>Displacer Beast</p><p>Dragonspawn – Blackspawn Gloomwing</p><p>Drider</p><p>Drow</p><p>Foulspawn</p><p>Gargoyle</p><p>Gibbering Beast</p><p>Grell</p><p>Grick</p><p>Grimlock</p><p>Hook Horror</p><p>Hydra</p><p>Kruthik</p><p>Kuo-Toa</p><p>Medusae</p><p>Mind Flayer</p><p>Minotaur</p><p>Ooze</p><p>Otyugh</p><p>Purple Worn</p><p>Roper </p><p>Spider – Blade Spider</p><p>Sword Wing</p><p>Troglodyte</p><p>Umber Hulk</p><p></p><p>WINTERBOLE FOREST</p><p></p><p>West Winterbole Forest</p><p>Regional Encounter Table (11-15)</p><p>Bear - Dire Bear</p><p>Choker – Feygrove Choker</p><p>Ettin</p><p>Owlbear – Winter Claw</p><p>Cyclops</p><p>Vine Horror – Strangler</p><p></p><p></p><p>East Winterbole Forest</p><p>Regional Encounter Table (6-10)</p><p>Bear - Dire Bear</p><p>Dryad</p><p>Hag – Howling</p><p>Harpy</p><p>Ogre</p><p>Owlbear – Owlbear</p><p>Snake – Crush Grip Constrictor</p><p>Spider – Blood Web Swarm</p><p></p><p>Central Winterbole Forest</p><p>Regional Encounter Table (16-20)</p><p>Cyclops</p><p>Treant</p><p>Worg – Guulvorg</p><p></p><p>WITCHLIGHT FENS</p><p></p><p>Outer Witchlight Fens</p><p>Regional Encounter Table (16-20)</p><p>Beholder – Eye Tyrant</p><p>Hag – Death Hag</p><p>Hydra – Mordant Hydra</p><p>Yuan-Ti</p><p></p><p>Deep Witchlight Fens</p><p>Regional Encounter Table (21-25)</p><p>Abomination - Blood Fiend (unique)</p><p>Dragon or Dracolich (unique)</p><p></p><p>OTHER</p><p>Abomination – Atropal Roams the planes</p><p>Abomination - Tarrasque Earth's Core</p><p>Angel Any Plane</p><p>Archon Any Plane</p><p>Bats Any wilderness – Night Only</p><p>Battlebriar Construct plants - military</p><p>Beetle – Rot Scarab Beetle Shadowfell and places touched by death</p><p>Berbalang Dunno</p><p>Boar Any wilderness</p><p>Boneclaw Construct undead hunter/killers</p><p>Cambion Half-devil, some raised in natural world, some raised in the Hells</p><p>Colossus Construct made by demon lords/divine exarchs</p><p>Crocodile – Visejaw Along rivers</p><p>Death Knight </p><p>Demon The Abyss</p><p>Devil The Nine Hells</p><p>Doppleganger Any, usually towns or cities</p><p>Dracolich Unique</p><p>Dragon Scatter several uniques around</p><p>Dragonborn Integrated into human society</p><p>Drake – Spiretop Drake Cities, towns, populated areas</p><p>Drake – Guard Drake Commonly used by rural folk as pets</p><p>Drake – Needlefang Drake Rarely used as pets by rich nobles</p><p>Eidolon Clerical construct – can turn on creator</p><p>Eladrin Not indigenous</p><p>Flameskull Constructs used as guardians</p><p>Galeb Duhr - Earthbreaker No low level mountains to put them in</p><p>Gargoyles Summoned guardians – cities</p><p>Ghost Haunts place of death</p><p>Ghoul Undead</p><p>Ghoul – Abyssal The Abyss</p><p>Golem Construct guardian</p><p>Guardian Construct</p><p>Hag – Bog Hag Low level Swamp</p><p>Helmed Horror Elemental Construct</p><p>Homunculus Construct Guardian</p><p>Horse Mounts </p><p>Hound – Hell Hound Pets for Fire Giants</p><p>Hound – Shadow Hound Pets for Shadar-Kai</p><p>Hound – Wild Hunt Hound Guard Dogs for Eladrin Nobles</p><p>Hyena – CackleFeind The Abyss – Yeenoghu</p><p>Larva Mage</p><p>Lich</p><p>Lizard Folk Along Rivers/Marshes/Lakes</p><p>Lycanthrope</p><p>Mummy Undead</p><p>Naga Immortal ,Work with Yuan-Ti</p><p>Otyugh Sewers</p><p>Rakasha </p><p>Rats All locations</p><p>Rot Harbinger Undead</p><p>Sahaugin Salt Water</p><p>Shambling Mound Low level Swamp (6-10)</p><p>Shifter Possible PC Race?</p><p>Skeleton Undead</p><p>Skull Lord Undead</p><p>Snake – Shadow Revered by Yuan-Ti</p><p>Sorrow Sworn Grim Reaper</p><p>Spectre Undead</p><p>Sphinx Immortal</p><p>Spider – Demon Web With Lolth in Pits</p><p>Vampire Undead</p><p>War Forged Possible PC Race?</p><p>Wight Undead</p><p>Wraith Undead</p><p>Zombie Undead</p></blockquote><p></p>
[QUOTE="Entropi, post: 4330440, member: 68849"] ASTRAL SEA Astral Sea Regional Encounter Table (Any) Abomination - Astral Stalker Abomination - Phane Angel Githyanki Marut BEASTLANDS * Between the Trade Road and the North Harken Forest Prides of nomadic Wemic roam the western beastlands, often warring with each other, and with nomadic bands of Satyr. Wemic also inhabit the eastern beastlands, although these Wemic are not nomadic and have adapted to the presence of the civilized races. They sometimes skirmish with the Satyr of the Harken Forest. Eastern Beastlands Regional Encounter Table (6-10) Behemoth Griffin - Griffin Wemic Human – Bandit Ogre Western Beastlands Regional Encounter Table (11-15) Satyr Wemic Minotaur Purple Worm CAIRNGORM PEAKS Cairngorm Peaks Regional Encounter Table (21-25) Dragon, Blue Dragon Dragonspawn – Bluespawn Godslayer Giant – Storm Giant Giant – Storm Titan Roc – Thunder Hawk Wyvern – Fell Wyvern CLOAK WOOD Cloak Wood Regional Encounter Table (1-5) Beetle – Tangler Beetle Drake – Pseudodragon* Drake – Spitting Drake* Ettercap Gnoll Kobold Snake – Crush Grip Constrictor Spider – Death Jump Spider Vine Horror Wolf – Dire Wolf Wolf – Gray Wolf * Chance of Rage Drake present DAWNFORGE MOUNTAINS Dawnforge Mountains Regional Encounter Table (16-20) Azer Dragon, Red Dragon Giant – Fire Giant Giant – Fire Titan Orc DEADLANDS* Downs east of the Old Hills, extending to Nenlast Deadlands Regional Encounter Table (6-10) Basilisk - Venom-Eye Basilisk Griffin – Griffin Harpy Manticore Ogre Stirge – Dire Stirge Troll ELEMENTAL CHAOS Elemental Chaos Regional Encounter Table (Any) Abomination – Blood Fiend Archon Efreet Elemental Githzerai Griffin – Rimefire Hound - Hell Hound Hydra – Primortial Hydra Magma Beast Naga – Primortial Naga Roc – Phoenix Roc – Thunder Hawk Salamander Slaad Snake – Flame Snake Spider – Demon Web FASTORMEL FLATS* Plains around the Ruins of Fastormel Fastormel Flats Regional Encounter Table (11-15) Gorgon Quickling Scorpion – Hell Stinger FEYWILD Feywild Regional Encounter Table (Any) Banshrae Choker – Feygrove Choker Cyclops Displacer Beast Eladrin Fomorian Hag Harpy Hound – Wild Hunt Hound Lamia Panther – Fey Panther Quickling Unicorn GARDMORE PLAINS* North to Lake Wintermist and the Winterbole Forest West to the Gardbury Downs East to the Winter River South to the Kings Road Gardmore Plains Regional Encounter Table (6-10) Griffin – Griffin Hound – Shadow Hound Ogre Oni Troll Worg GARDBURY DOWNS Gardbury Downs Regional Encounter Table (6-10) Griffin – Griffin Hound – Shadow Hound Manticore Ogre Wyvern GRAY DOWNS Gray Downs Regional Encounter Table (11-15) Chimera Ettin Scorpion – Hell Stinger GRAY PLAINS* North to the Gray Downs West to the Winter River East to the Nentir River Gray Plains Regional Encounter Table (6-10) Griffin – Griffin Ogre Stirge – Dire Stirge HAMMER HILLS* Hammer Hills Regional Encounter Table (11-15) Basilisk - Stone-Eye Basilisk Dragonspawn – Redspawn Firebelcher Dwarf Galeb Duhr – Rockcaller Giant – Hill Giant Scorpion – Hell Stinger HARKENDALE* The plains around Harkenwold, including all the hamlets, farms, and thorps just inside the bordering woods. These small communities have banded together for mutual protection and prosperity, and are largely self-reliant, dependant only on trade with each other. This is the second most populated area in the Heartlands. Harkendale Regional Encounter Table (1-5) Halfling HARKEN FOREST This large woodland stretches from the Nentir River to the mountains and extends for miles to the south. It separates the Nentir Vale from the more populous coastal towns of the south. A strong goblin keep called Daggerburg lies somewhere in the southwest reaches, not too far from Kalton Manor; the goblins sometimes raid the river-traffic moving along the Nentir, or send small parties of marauders to Harkenwold’s borders. An elf tribe known as the Woodsinger Clan roams the eastern portions of the forest. They occasionally trade with the humans of Harkendale and keep an eye on travelers along the old King’s Road. They have a long-standing feud with the Daggerburg goblins, and the goblins keep to the western parts of the forest to avoid swift and deadly elven arrows. However, the goblins are growing more numerous and have become bolder in recent months. North Harken Forest Regional Encounter Table (6-10) Displacer Beast Gnome Harpy Satyr Snake – Crush Grip Constrictor Vine Horror – Spell Feind West Harken Forest Regional Encounter Table (1-5) Drake – Needlefang Drake Swarm Goblin Spider – Death Jump East Harken Forest Regional Encounter Table (1-5) Drake – Needlefang Drake Swarm Elf Gnome Spider – Death Jump HEARTLANDS* Plains to the northwest, north, and east of Fallcrest, including the Moon Hills and Fallcrest itself This is the most populated region of the Nentir Vale, and the center of it's regrowth. There are a number of tiny rural communities that manage to survive here, although they are in constant peril from kobold, goblin, hobgoblin, gnoll and other humanoid raiders, as well as bandits and other more unsavory monsters. There is little to no central authority in the rural Heartlands, and patrols from Fallcrest rarely range past the Moon Hills. A deed system of land ownership is respected within 10 miles of Fallcrest in all directions (which is the breadth of it's control), but outside of that any man may stake his claim. Heartlands Regional Encounter Table (1-5) Drake – Any (10% chance of Rage Drake being present) Gnoll Goblin Griffin – Hippogriff Halfling Human – Bandit Kobold IRON FOREST Iron Forest Regional Encounter Table (21-25) Purple Worm – Elder MANORLANDS* Plains south of the Moon Hills Manorlands Regional Encounter Table (6-10) Goblin – Bugbear Goblin – Hobgoblin Human – Bandit Ogre Stirge – Dire Stirge Wolf – Dire Wolf LAKE NEN Lake Nen Regional Encounter Table LAKE WINTERMIST Lake Wintermist Regional Encounter Table MOON HILLS This area of gently rolling hills is populated by farmers and rural folk surrounding Fallcrest, which lies in the center of the region. Though well populated, the region is not devoid of monsters. Fire beetles infest the area, and kobolds occasionally prowl the area, looking for livestock or other goodies that they can filch. Novice adventurers often begin their careers by patrolling the Moon Hills. Moon Hills Regional Encounter Table Beetle – Fire Beetle Drake – Spiretop Drake Drake – Spitting Drake Kobold Rat – Dire Rat Rat – Giant Rat Scorpion - Stormclaw Scorpion Stirge OGREFIST HILLS Ogrefist Hills Regional Encounter Table (16-20) Hag – Death Hag Purple Worm *Rakasha ?? Troll – Fell Troll OLD HILLS A series of forts dating back to the earliest Nerath settlers, called the Ring forts, dot the tops of these hills. Old Hills Regional Encounter Table (1-5) Gnoll Goblin – Hobgoblin Goblin – Bugbear Griffin – Hippogriff Human – Bandit Kobold Snake – Death Rattle Viper Wolf – Gray Wolf RAZOR PLAINS* North to the Gardbury Downs South to the Witchlight Fens and the Umbron Forest* West to the Ogrefist Hills East to the Cloak Wood and the Witchlight Fens This inhospitable plain is completely overgrown with head-height razorgrass, sharp enough to cut through chainmail. A simple change of wind can slice a traveler to shreds. Razor Plains Regional Encounter Table (16-20) Bulette – Dire Bulette Carrion Crawler – Enormous Carrion Crawler Troll – Fell Troll SHADOWFELL Shadowfell Regional Encounter Table (Any) Bat - Shadowhunter Beetle – Rot Scarab Beetle Bodak Dark One Devourer Giant – Death Giant Shadar-Kai Hound – Shadow Hound Nightmare Night Walker Panther – Spectral Snake – Shadow Snake Sorrow Sworn Wyvern – Fell Wyvern SILVER MOORS* Small plain to the southeast of Lake Wintermist, south of the Winterbole Forest Constantly shrouded in a silvery fog, these moors are said to be haunted. The locals give them a wide berth. Silver Moors Regional Encounter Table (11-15) Crocodile – Feymire Crocodile Ghost - Banshee Hag – Night Hag - U Hydra – Fen Hydra Skeleton – Tomb Guardian STONEMARCH A rugged land of stony hills and deep gorges cut by white-rushing rivers, the Stonemarch is home to tribes of dangerous humanoids and giants. Orcs, ogres, giants, and trolls haunt the farther reaches of these barren lands. Fortunately for the residents of the vale, the monsters rarely come east over the Cairngorm Peaks. A great orc-warren known as the Fanged Jaws of Kulkoszar lies in the northern part of the wasteland; here the chief of the Bloodspear tribe rules over hundreds of the fierce warriors. Stonemarch Regional Encounter Table (11-15) Basilisk - Stone-Eye Basilisk Chimera Giant – Hill Giant Giant – Earth Titan Manticore Ogre Orc Roc – Roc Troll – War Troll Wyvern TALONWOOD* Patch of woods west of the Old Hills Talonwood Regional Encounter Table (11-15) Lamia Owlbear Bear - Dire Bear Scorpion – Hellstinger Boar – Thuderfury Manticore UNDERDARK Underdark Regional Encounter Table (Any) Aboleth Balhannoth Bear - Cave Bear Beholder Carrion Crawler – Carrion Crawler Choker – Cavern Choker Chuul Destrachan Displacer Beast Dragonspawn – Blackspawn Gloomwing Drider Drow Foulspawn Gargoyle Gibbering Beast Grell Grick Grimlock Hook Horror Hydra Kruthik Kuo-Toa Medusae Mind Flayer Minotaur Ooze Otyugh Purple Worn Roper Spider – Blade Spider Sword Wing Troglodyte Umber Hulk WINTERBOLE FOREST West Winterbole Forest Regional Encounter Table (11-15) Bear - Dire Bear Choker – Feygrove Choker Ettin Owlbear – Winter Claw Cyclops Vine Horror – Strangler East Winterbole Forest Regional Encounter Table (6-10) Bear - Dire Bear Dryad Hag – Howling Harpy Ogre Owlbear – Owlbear Snake – Crush Grip Constrictor Spider – Blood Web Swarm Central Winterbole Forest Regional Encounter Table (16-20) Cyclops Treant Worg – Guulvorg WITCHLIGHT FENS Outer Witchlight Fens Regional Encounter Table (16-20) Beholder – Eye Tyrant Hag – Death Hag Hydra – Mordant Hydra Yuan-Ti Deep Witchlight Fens Regional Encounter Table (21-25) Abomination - Blood Fiend (unique) Dragon or Dracolich (unique) OTHER Abomination – Atropal Roams the planes Abomination - Tarrasque Earth's Core Angel Any Plane Archon Any Plane Bats Any wilderness – Night Only Battlebriar Construct plants - military Beetle – Rot Scarab Beetle Shadowfell and places touched by death Berbalang Dunno Boar Any wilderness Boneclaw Construct undead hunter/killers Cambion Half-devil, some raised in natural world, some raised in the Hells Colossus Construct made by demon lords/divine exarchs Crocodile – Visejaw Along rivers Death Knight Demon The Abyss Devil The Nine Hells Doppleganger Any, usually towns or cities Dracolich Unique Dragon Scatter several uniques around Dragonborn Integrated into human society Drake – Spiretop Drake Cities, towns, populated areas Drake – Guard Drake Commonly used by rural folk as pets Drake – Needlefang Drake Rarely used as pets by rich nobles Eidolon Clerical construct – can turn on creator Eladrin Not indigenous Flameskull Constructs used as guardians Galeb Duhr - Earthbreaker No low level mountains to put them in Gargoyles Summoned guardians – cities Ghost Haunts place of death Ghoul Undead Ghoul – Abyssal The Abyss Golem Construct guardian Guardian Construct Hag – Bog Hag Low level Swamp Helmed Horror Elemental Construct Homunculus Construct Guardian Horse Mounts Hound – Hell Hound Pets for Fire Giants Hound – Shadow Hound Pets for Shadar-Kai Hound – Wild Hunt Hound Guard Dogs for Eladrin Nobles Hyena – CackleFeind The Abyss – Yeenoghu Larva Mage Lich Lizard Folk Along Rivers/Marshes/Lakes Lycanthrope Mummy Undead Naga Immortal ,Work with Yuan-Ti Otyugh Sewers Rakasha Rats All locations Rot Harbinger Undead Sahaugin Salt Water Shambling Mound Low level Swamp (6-10) Shifter Possible PC Race? Skeleton Undead Skull Lord Undead Snake – Shadow Revered by Yuan-Ti Sorrow Sworn Grim Reaper Spectre Undead Sphinx Immortal Spider – Demon Web With Lolth in Pits Vampire Undead War Forged Possible PC Race? Wight Undead Wraith Undead Zombie Undead [/QUOTE]
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