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Neo-otyugh
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<blockquote data-quote="DnDChick" data-source="post: 18489" data-attributes="member: 54"><p><span style="font-size: 15px"><u>NEO-OTYUGH</u></span></p><p>Large Aberration</p><p>Hit Dice: 9d8+18 (58 hp)</p><p>Initiative: -1 (Dex)</p><p>Speed: 20 ft.</p><p>AC: 20 (-1 size, -1 Dex, +12 natural)</p><p>Attacks: 2 tentacle rakes 6 melee, bite +1 melee</p><p>Damage: Tentacle rake 1d6+1, bite 1d4</p><p>Face/Reach: 5 ft. by 5 ft./10 ft. (15 ft. with tentacle)</p><p>Special Attacks: Improved grab, constrict 1d6, disease</p><p>Special Qualities: Scent</p><p>Saves: Fort +5, Ref +2, Will +7</p><p>Abilities: Str 13, Dex 9, Con 15, Int 10, Wis 12, Cha 8</p><p>Skills: Hide +4*, Listen +11, Move Silently +11, Spot +12</p><p><u>Feats: Alertness</u></p><p>Climate/Terrain: Any underground</p><p>Organization: Solitary</p><p>Challenge Rating: 5</p><p>Treasure: Standard</p><p>Alignment: Always neutral</p><p>Advancement: 10-11HD (Large), 12-17HD (Huge)</p><p></p><p>A neo-otyugh is a larger, more intelligent version of a normal otyugh. It conforms to the general characteristics of an otyugh, and are even more aggressive in their hunting of prey. Also, the neo-otyugh is slightly better at telepathic communication. Some specimens of these creatures reach 8 feet in diameter. The hide of a neo-otyugh is even tougher than that of an otyugh, although the appearance is similar.</p><p></p><p><strong>COMBAT</strong></p><p>Neo-otyughs are very aggressive, much more so than otyughs. Unlike their lesser kin, neo-otyughs often leave their lairs and actively search for prey. They attack in a manner identical to other otyughs.</p><p></p><p>Improved Grab (Ex): To use this ability, the neo-otyugh must hit a Medium-size or smaller opponent with a tentacle attacks. If it gets a hold, it can grapple.</p><p></p><p>Constrict (Ex): A neo-otyugh deals automatic tentacle damage to a Medium-size or smaller opponent with a successful grapple check.</p><p></p><p>Disease (Ex): Filth fever—bite, Fortitude save (DC 12), incubation period 1d3 days; damage 1d3 temporary Dexterity and 1d3 temporary Constitution.</p><p></p><p>Skills: *A neo-otyugh receives a +8 racial bonus to Hide checks while in its lair, due to its natural coloration.</p></blockquote><p></p>
[QUOTE="DnDChick, post: 18489, member: 54"] [size=4][u]NEO-OTYUGH[/u][/size][u][/u] Large Aberration Hit Dice: 9d8+18 (58 hp) Initiative: -1 (Dex) Speed: 20 ft. AC: 20 (-1 size, -1 Dex, +12 natural) Attacks: 2 tentacle rakes 6 melee, bite +1 melee Damage: Tentacle rake 1d6+1, bite 1d4 Face/Reach: 5 ft. by 5 ft./10 ft. (15 ft. with tentacle) Special Attacks: Improved grab, constrict 1d6, disease Special Qualities: Scent Saves: Fort +5, Ref +2, Will +7 Abilities: Str 13, Dex 9, Con 15, Int 10, Wis 12, Cha 8 Skills: Hide +4*, Listen +11, Move Silently +11, Spot +12 [u]Feats: Alertness[/u] Climate/Terrain: Any underground Organization: Solitary Challenge Rating: 5 Treasure: Standard Alignment: Always neutral Advancement: 10-11HD (Large), 12-17HD (Huge) A neo-otyugh is a larger, more intelligent version of a normal otyugh. It conforms to the general characteristics of an otyugh, and are even more aggressive in their hunting of prey. Also, the neo-otyugh is slightly better at telepathic communication. Some specimens of these creatures reach 8 feet in diameter. The hide of a neo-otyugh is even tougher than that of an otyugh, although the appearance is similar. [b]COMBAT[/b] Neo-otyughs are very aggressive, much more so than otyughs. Unlike their lesser kin, neo-otyughs often leave their lairs and actively search for prey. They attack in a manner identical to other otyughs. Improved Grab (Ex): To use this ability, the neo-otyugh must hit a Medium-size or smaller opponent with a tentacle attacks. If it gets a hold, it can grapple. Constrict (Ex): A neo-otyugh deals automatic tentacle damage to a Medium-size or smaller opponent with a successful grapple check. Disease (Ex): Filth fever—bite, Fortitude save (DC 12), incubation period 1d3 days; damage 1d3 temporary Dexterity and 1d3 temporary Constitution. Skills: *A neo-otyugh receives a +8 racial bonus to Hide checks while in its lair, due to its natural coloration. [/QUOTE]
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