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<blockquote data-quote="Xeviat" data-source="post: 7209016" data-attributes="member: 57494"><p>Hi everyone. I'm fiddling around with a new way of rolling stats, but for it I may need to "price" ability scores below 8. Here's what I have so far:</p><p></p><p>8: 0</p><p>9: 1</p><p>10: 2</p><p>11: 3</p><p>12: 4</p><p>13: 5</p><p>14: 7</p><p>15: 9</p><p>16: 12</p><p>17: 15</p><p>18: 19</p><p></p><p>Basically, the costs are related to the modifier you're buying. But when dipping into negatives, how should it go? Because of min-maxing, a negative is going to hurt you less. So my thought was to slow the progression.</p><p></p><p>3: -3</p><p>4: -2</p><p>5: -1</p><p>6: -1</p><p>7: 0?</p><p></p><p>Here's how the idea was going to work. Players roll 4d6k3 in order, tallying up their point buy total as they go. The moment they go over, they round down and go 8s the rest of the way. If they reach Cha, then all of their excess goes into Charisma.</p><p></p><p>I'm curious to see how this plays out at a Session 0 coming up. I want the players to not make characters until they're together to work together. I think getting random stats could flex their character creation and turn it into a little game.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7209016, member: 57494"] Hi everyone. I'm fiddling around with a new way of rolling stats, but for it I may need to "price" ability scores below 8. Here's what I have so far: 8: 0 9: 1 10: 2 11: 3 12: 4 13: 5 14: 7 15: 9 16: 12 17: 15 18: 19 Basically, the costs are related to the modifier you're buying. But when dipping into negatives, how should it go? Because of min-maxing, a negative is going to hurt you less. So my thought was to slow the progression. 3: -3 4: -2 5: -1 6: -1 7: 0? Here's how the idea was going to work. Players roll 4d6k3 in order, tallying up their point buy total as they go. The moment they go over, they round down and go 8s the rest of the way. If they reach Cha, then all of their excess goes into Charisma. I'm curious to see how this plays out at a Session 0 coming up. I want the players to not make characters until they're together to work together. I think getting random stats could flex their character creation and turn it into a little game. [/QUOTE]
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