Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Neogi Storm Cannon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silverblade The Ench" data-source="post: 5219124" data-attributes="member: 19083"><p>No worries mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>oh I see it as being very agile, just like the Neogi, check its dexterity! </p><p>but...because it's metal and heavy, it's power going primarily into the cannon and flaws in the design it doesb't move from palce to place at high speed</p><p>it's more like a hyper kinetic but top heavy athelete who can dodge like crazy with his upper body, but running is a strain on him as the load on his knees is too much</p><p></p><p>oh, it can spin on a dime, jump up and grab into the roof above it's head, but...paradoxically, it doens't have the ability to move at high speed across country and so on</p><p>just cause it can dodge like Ali, doesn't mean it has to be able to run fast <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>the neogis had the choice between making it accurate (which required high dexterity to move it's head/limbs fast to right angle, and fire precisely) and devastating (most of it's energy goes ot the weapon, not propulsion) </p><p>OR</p><p>strong and fleet of foot.</p><p>so the power moslty goe sinto it's upper body and "reflexes", not sustained perambulation</p><p></p><p>also a design choice by me, the neogi can't use these as "bodyguards" as they are too slow, and can't fire up close (for safety's sake and to stop them being bodyguards)</p><p>they are used as weapon paltforms, this keeps umberhulks as neogis' main guards <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Also, the neogis lost their world and tech, maybe the original ones were fast, but they no longer have the skill to make them....</p><p></p><p>guarding their camps form up high, as ship weapons, they are awesome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>just dont' want 'em as being able to scurry away form the PCs too much, or to replace umberhulks as "Lord servants".</p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 5219124, member: 19083"] No worries mate! ;) oh I see it as being very agile, just like the Neogi, check its dexterity! but...because it's metal and heavy, it's power going primarily into the cannon and flaws in the design it doesb't move from palce to place at high speed it's more like a hyper kinetic but top heavy athelete who can dodge like crazy with his upper body, but running is a strain on him as the load on his knees is too much oh, it can spin on a dime, jump up and grab into the roof above it's head, but...paradoxically, it doens't have the ability to move at high speed across country and so on just cause it can dodge like Ali, doesn't mean it has to be able to run fast ;) the neogis had the choice between making it accurate (which required high dexterity to move it's head/limbs fast to right angle, and fire precisely) and devastating (most of it's energy goes ot the weapon, not propulsion) OR strong and fleet of foot. so the power moslty goe sinto it's upper body and "reflexes", not sustained perambulation also a design choice by me, the neogi can't use these as "bodyguards" as they are too slow, and can't fire up close (for safety's sake and to stop them being bodyguards) they are used as weapon paltforms, this keeps umberhulks as neogis' main guards ;) Also, the neogis lost their world and tech, maybe the original ones were fast, but they no longer have the skill to make them.... guarding their camps form up high, as ship weapons, they are awesome :) just dont' want 'em as being able to scurry away form the PCs too much, or to replace umberhulks as "Lord servants". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Neogi Storm Cannon
Top