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<blockquote data-quote="Mark Chance" data-source="post: 675339" data-attributes="member: 2795"><p><strong>Two More Newbies (In Brief)</strong></p><p></p><p>Here're two minimalist examples of modified monsters. For the first, I used the basic stat block of a Medium-size skeleton, but changed its type to outsider, making relevant adjustments and some arbitrary modifications. For the second, I took the bugbear, changed its type monstrous humanoid, and added a supernatural growth ability.</p><p></p><p>PLANAR SKELETON</p><p>Medium-size Outsider (Evil)</p><p>Hit Dice: 1d8 (7 hp)</p><p>Initiative: +5 (+1 Dex, +4 Improved Initiative)</p><p>Speed: 30 ft.</p><p>AC: 13 (+1 Dex, +2 natural)</p><p>Attacks: 2 claws +1 melee</p><p>Damage: Claw 1d4</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Qualities: Outsider traits, immunities, darkvision 60 ft., DR 5/blunt</p><p>Saves: Fort +2, Ref +3, Will +2</p><p>Abilities: Str 10, Dex 12, Con 10, Int 14, Wis 10, Cha 11</p><p>Skills: Listen +4, Move Silently +5, Spot +2</p><p>Feats: Improved Initiative, Toughness (bonus feat)</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary, pair, or group (3-6)</p><p>Challenge Rating: 1</p><p>Treasure: Standard</p><p>Alignment: Always evil</p><p>Advancement: 2-3 HD (Medium-size)</p><p></p><p>COMBAT</p><p></p><p>Outsider Traits: A planar skeleton is proficient with all simple and martial weapons. If slain, it cannot be raised or resurrected.</p><p></p><p>Immunities: Immune to poison, sleep, paralysis, and disease. Not subject to ability damage or energy drain. Immune to fire.</p><p></p><p>BUGABEAR</p><p>Medium-size Monstrous Humanoid</p><p>Hit Dice: 3d8+3 (16 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 30 ft.</p><p>AC: 16 (+1 Dex, +3 natural, +2 large shield)</p><p>Attacks: Morningstar +5 melee; or javelin +4 ranged</p><p>Damage: Morningstar 1d8+2; or javelin 1d6+2</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Growth</p><p>Special Qualities: Darkvision 60 ft.</p><p>Saves: Fort +2, Ref +4, Will +3</p><p>Abilities: Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9</p><p>Skills: Climb +6, Hide +6, Listen +7, Move Silently +10, Spot +7</p><p>Feats: Alertness</p><p></p><p>Climate/Terrain: Any underground</p><p>Organization: Solitary, gang (2-4), or band (11-20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level)</p><p>Challenge Rating: 3</p><p>Treasure: Standard</p><p>Alignment: Usually chaotic evil</p><p>Advancement: By character class</p><p></p><p>COMBAT</p><p></p><p>Growth (Su): Once per day, a bugabear can become Large (as a free action during its turn). Growth causes the following changes:</p><p></p><p>* Hit Dice: 3d8+9 (22 hp)</p><p>* Initiative: +0</p><p>* AC: 16 (-1 size, +5 natural, +2 large shield)</p><p>* Attacks: Morningstar +8 melee; or javelin +2 ranged</p><p>* Damage: Morningstar 1d8+6; or javelin 1d6+6</p><p>* Face/Reach: 5 ft. by 5 ft./10 ft.</p><p>* Saves: Fort +4, Ref +3, Will +3</p><p>* Abilities: Str 23, Dex 10, Con 17, Int 10, Wis 10, Cha 9</p><p>* Skills: Climb +10, Hide +1, Listen +7, Move Silently +9, Spot +7</p><p></p><p>Size change persists for a number of rounds equal to 3 + the bugabear's HD (including any gained from class levels). Once this time expires, the bugabear reverts to Medium-size at the end of its turn. The additional 6 hit points gained from the +4 increase to Constitution are not temporary hit points, and they are not used first the way temporary hit points are.</p><p></p><p>Skills: Bugabears receive a +4 racial bonus to Move Silently checks.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 675339, member: 2795"] [b]Two More Newbies (In Brief)[/b] Here're two minimalist examples of modified monsters. For the first, I used the basic stat block of a Medium-size skeleton, but changed its type to outsider, making relevant adjustments and some arbitrary modifications. For the second, I took the bugbear, changed its type monstrous humanoid, and added a supernatural growth ability. PLANAR SKELETON Medium-size Outsider (Evil) Hit Dice: 1d8 (7 hp) Initiative: +5 (+1 Dex, +4 Improved Initiative) Speed: 30 ft. AC: 13 (+1 Dex, +2 natural) Attacks: 2 claws +1 melee Damage: Claw 1d4 Face/Reach: 5 ft. by 5 ft./5 ft. Special Qualities: Outsider traits, immunities, darkvision 60 ft., DR 5/blunt Saves: Fort +2, Ref +3, Will +2 Abilities: Str 10, Dex 12, Con 10, Int 14, Wis 10, Cha 11 Skills: Listen +4, Move Silently +5, Spot +2 Feats: Improved Initiative, Toughness (bonus feat) Climate/Terrain: Any land and underground Organization: Solitary, pair, or group (3-6) Challenge Rating: 1 Treasure: Standard Alignment: Always evil Advancement: 2-3 HD (Medium-size) COMBAT Outsider Traits: A planar skeleton is proficient with all simple and martial weapons. If slain, it cannot be raised or resurrected. Immunities: Immune to poison, sleep, paralysis, and disease. Not subject to ability damage or energy drain. Immune to fire. BUGABEAR Medium-size Monstrous Humanoid Hit Dice: 3d8+3 (16 hp) Initiative: +1 (Dex) Speed: 30 ft. AC: 16 (+1 Dex, +3 natural, +2 large shield) Attacks: Morningstar +5 melee; or javelin +4 ranged Damage: Morningstar 1d8+2; or javelin 1d6+2 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Growth Special Qualities: Darkvision 60 ft. Saves: Fort +2, Ref +4, Will +3 Abilities: Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9 Skills: Climb +6, Hide +6, Listen +7, Move Silently +10, Spot +7 Feats: Alertness Climate/Terrain: Any underground Organization: Solitary, gang (2-4), or band (11-20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level) Challenge Rating: 3 Treasure: Standard Alignment: Usually chaotic evil Advancement: By character class COMBAT Growth (Su): Once per day, a bugabear can become Large (as a free action during its turn). Growth causes the following changes: * Hit Dice: 3d8+9 (22 hp) * Initiative: +0 * AC: 16 (-1 size, +5 natural, +2 large shield) * Attacks: Morningstar +8 melee; or javelin +2 ranged * Damage: Morningstar 1d8+6; or javelin 1d6+6 * Face/Reach: 5 ft. by 5 ft./10 ft. * Saves: Fort +4, Ref +3, Will +3 * Abilities: Str 23, Dex 10, Con 17, Int 10, Wis 10, Cha 9 * Skills: Climb +10, Hide +1, Listen +7, Move Silently +9, Spot +7 Size change persists for a number of rounds equal to 3 + the bugabear's HD (including any gained from class levels). Once this time expires, the bugabear reverts to Medium-size at the end of its turn. The additional 6 hit points gained from the +4 increase to Constitution are not temporary hit points, and they are not used first the way temporary hit points are. Skills: Bugabears receive a +4 racial bonus to Move Silently checks. [/QUOTE]
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