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<blockquote data-quote="cbwjm" data-source="post: 9412659" data-attributes="member: 6788732"><p>I had ideas for something similar a while back though not quite neolithic. The basic idea was a tribe of humans (only) and it would have had some restricted classes. No wizards or related subclasses (eldritch knight, arcane trickster) instead warlocks and sorcerers were the arcanists of the era. Bards and Druids were used instead of clerics for the divine side of things. I think I also removed monk and paladin was limited to the ancients.</p><p></p><p>I'm not sure how much I did on gear, but probably no heavy armour, unless you have some idea of additional armour types, probably limit it to hide only (I would also consider some better medium armour made of bone instead of steel), shields are of course available. I might compensate heavy armour wearers by replacing the effectively lost armour proficiency somehow, perhaps allowing strength or constitution to apply to their AC instead of dexterity or perhaps just flat out replacing heavy armour proficiency with unarmoured defence like the barbarian.</p><p></p><p>Weapons for a neolithic era I would limit to weapons that could more easily accommodate stone such as spears or daggers, axes, or maces, any sort of club would also fit in but no swords in general. I'd probably allow a great axe as the image of a burly barbarian with a massive stone-headed axe would be awesome.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 9412659, member: 6788732"] I had ideas for something similar a while back though not quite neolithic. The basic idea was a tribe of humans (only) and it would have had some restricted classes. No wizards or related subclasses (eldritch knight, arcane trickster) instead warlocks and sorcerers were the arcanists of the era. Bards and Druids were used instead of clerics for the divine side of things. I think I also removed monk and paladin was limited to the ancients. I'm not sure how much I did on gear, but probably no heavy armour, unless you have some idea of additional armour types, probably limit it to hide only (I would also consider some better medium armour made of bone instead of steel), shields are of course available. I might compensate heavy armour wearers by replacing the effectively lost armour proficiency somehow, perhaps allowing strength or constitution to apply to their AC instead of dexterity or perhaps just flat out replacing heavy armour proficiency with unarmoured defence like the barbarian. Weapons for a neolithic era I would limit to weapons that could more easily accommodate stone such as spears or daggers, axes, or maces, any sort of club would also fit in but no swords in general. I'd probably allow a great axe as the image of a burly barbarian with a massive stone-headed axe would be awesome. [/QUOTE]
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