Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Neolithic D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 9413232" data-attributes="member: 2067"><p>Let's get a little specific with it.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Barbarian. </strong>Easy. No notes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The axes might be stone, but they work the same mechanically.</li> <li data-xf-list-type="ul"><strong>Bard.</strong> Also easy. Oral histories and musical traditions are as old as people. Might be fewer stringed instruments, and I'd maybe lean into the idea of bards as history-keepers and story-tellers, for that good campfire exposition.</li> <li data-xf-list-type="ul"><strong>Cleric.</strong> Not too hard. There's no organized temples or anything, but what if the cleric was kind of the vanguard of civilization? It is clerics who know and teach farming, who study the cycles of the seasons, who figure out how to preserve grain, how to nurture communities. Many might serve powerful leaders, or BE powerful leaders themselves. Clerics are the ones who know how to brew beer. Early neolithic farming is their jam.</li> <li data-xf-list-type="ul"><strong>Druid</strong>. If the cleric serves civilization, druids are the mediators between people and the wild world around them. Shamans. Probably very important, but there might be some cleric/druid rivalry as the tensions between foraging and agriculture form a bit of a conflict line in the setting.</li> <li data-xf-list-type="ul"><strong>Fighter</strong>. Also not too hard. If we keep this agriculture/foraging dichotomy, Fighters land on the agriculture side. Maybe they're organized into armies and have access to primitive metals (since full-time metallurgy should require the access to food that agriculture gives). This also works for the iconic cleric in heavy armor: yes, but only where the fields grow.</li> <li data-xf-list-type="ul"><strong>Monk</strong>. Pretty simple. The idea of an organized ascetic group is a little anachronistic, but possible, and might work very similar to how fighters work - they require an agricultural community to sustain them. If clerics work with the people of the community, maybe monks are approaching the gods more directly, or trying to become them.</li> <li data-xf-list-type="ul"><strong>Paladin.</strong> Okay, very medieval vibes, but if we riff on the idea of an oath, we can get something very neolithic. There's very little law, no real enforcers, no way to ensure that people will do what they promise to do. Enter the paladin, whose oath is unbreakable, who can be trusted when no one else can. Definitely part of the agricultural world.</li> <li data-xf-list-type="ul"><strong>Ranger</strong>. Yeah, pretty simple. The best hunters, trackers, and scouts of the foragers are rangers. </li> <li data-xf-list-type="ul"><strong>Rogue</strong>. Also simple. Probably connected to the agricultural world, but not exactly allied with it - rogues steal the grain, or are early traders and merchants.</li> <li data-xf-list-type="ul"><strong>Sorcerer.</strong> Easy. Obvious. Magic is around and gives some people powers. </li> <li data-xf-list-type="ul"><strong>Warlock</strong>. Also not too hard. It's a magical world filled with magical creatures, warlocks swear pacts with those creatures. They might be linked to the agricultural world - to a world of oaths and agreements. No one's ever seen a contract.</li> <li data-xf-list-type="ul"><strong>Wizard.</strong> A little wrinkly with the spellbook, but we can lean into the idea of wizards as masters of the magic of <em>writing</em>. They are the only literate people in this world, definitely linked with the agriculturalists, and might carry around clay tablets or just draw with ochre or charcoal on the walls. Spellbooks are tattooed on your skin. </li> </ul></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9413232, member: 2067"] Let's get a little specific with it. [LIST] [*][B]Barbarian. [/B]Easy. No notes. :) The axes might be stone, but they work the same mechanically. [*][B]Bard.[/B] Also easy. Oral histories and musical traditions are as old as people. Might be fewer stringed instruments, and I'd maybe lean into the idea of bards as history-keepers and story-tellers, for that good campfire exposition. [*][B]Cleric.[/B] Not too hard. There's no organized temples or anything, but what if the cleric was kind of the vanguard of civilization? It is clerics who know and teach farming, who study the cycles of the seasons, who figure out how to preserve grain, how to nurture communities. Many might serve powerful leaders, or BE powerful leaders themselves. Clerics are the ones who know how to brew beer. Early neolithic farming is their jam. [*][B]Druid[/B]. If the cleric serves civilization, druids are the mediators between people and the wild world around them. Shamans. Probably very important, but there might be some cleric/druid rivalry as the tensions between foraging and agriculture form a bit of a conflict line in the setting. [*][B]Fighter[/B]. Also not too hard. If we keep this agriculture/foraging dichotomy, Fighters land on the agriculture side. Maybe they're organized into armies and have access to primitive metals (since full-time metallurgy should require the access to food that agriculture gives). This also works for the iconic cleric in heavy armor: yes, but only where the fields grow. [*][B]Monk[/B]. Pretty simple. The idea of an organized ascetic group is a little anachronistic, but possible, and might work very similar to how fighters work - they require an agricultural community to sustain them. If clerics work with the people of the community, maybe monks are approaching the gods more directly, or trying to become them. [*][B]Paladin.[/B] Okay, very medieval vibes, but if we riff on the idea of an oath, we can get something very neolithic. There's very little law, no real enforcers, no way to ensure that people will do what they promise to do. Enter the paladin, whose oath is unbreakable, who can be trusted when no one else can. Definitely part of the agricultural world. [*][B]Ranger[/B]. Yeah, pretty simple. The best hunters, trackers, and scouts of the foragers are rangers. [*][B]Rogue[/B]. Also simple. Probably connected to the agricultural world, but not exactly allied with it - rogues steal the grain, or are early traders and merchants. [*][B]Sorcerer.[/B] Easy. Obvious. Magic is around and gives some people powers. [*][B]Warlock[/B]. Also not too hard. It's a magical world filled with magical creatures, warlocks swear pacts with those creatures. They might be linked to the agricultural world - to a world of oaths and agreements. No one's ever seen a contract. [*][B]Wizard.[/B] A little wrinkly with the spellbook, but we can lean into the idea of wizards as masters of the magic of [I]writing[/I]. They are the only literate people in this world, definitely linked with the agriculturalists, and might carry around clay tablets or just draw with ochre or charcoal on the walls. Spellbooks are tattooed on your skin. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Neolithic D&D
Top