Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Neolithic D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tonguez" data-source="post: 9414507" data-attributes="member: 1125"><p>The broader meaning of Desert is "arid region with low rainfall" and Civilizations do tend to develop in arid areas due to Necessity and Opportunity.</p><p>In tropical regions with abundant heat and moisture food plants grow easily <em>and</em> constantly thus agriculture is less intense (swidden farming works) but in arid regions it is necessary to improve soil cultivation and irrigation methods to feed your families. Also growing seasons are shorter thus there is a need to develop food storage systems - in particular Grain Silos and Beer brewing</p><p></p><p>The opportunity comes about due to river flood plains (Mesopotamia/Nile/Indus/Yellow River Valley) giving a defined area of regular fertile growing conditions - literally an oasis in the desert - which if secured can support large populations and which have a degree of natural defence by having deserts on the borders. Cities become centers of Population and Trade - civilisation is born.</p><p></p><p>Of course thats not absolute - The Incas and Greeks, and Ethiopian civilisations flourished in Mountainous regions which are easy to defend and might control luxury goods, the Greeks also had great access to the Mediterranean for transport and food. The Mayans and Aztecs built civilisations in jungle/swamp</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9414507, member: 1125"] The broader meaning of Desert is "arid region with low rainfall" and Civilizations do tend to develop in arid areas due to Necessity and Opportunity. In tropical regions with abundant heat and moisture food plants grow easily [I]and[/I] constantly thus agriculture is less intense (swidden farming works) but in arid regions it is necessary to improve soil cultivation and irrigation methods to feed your families. Also growing seasons are shorter thus there is a need to develop food storage systems - in particular Grain Silos and Beer brewing The opportunity comes about due to river flood plains (Mesopotamia/Nile/Indus/Yellow River Valley) giving a defined area of regular fertile growing conditions - literally an oasis in the desert - which if secured can support large populations and which have a degree of natural defence by having deserts on the borders. Cities become centers of Population and Trade - civilisation is born. Of course thats not absolute - The Incas and Greeks, and Ethiopian civilisations flourished in Mountainous regions which are easy to defend and might control luxury goods, the Greeks also had great access to the Mediterranean for transport and food. The Mayans and Aztecs built civilisations in jungle/swamp [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Neolithic D&D
Top