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<blockquote data-quote="gyor" data-source="post: 7850821" data-attributes="member: 6670153"><p>The Chronicles of Darkness does philosophy and ideas very well, but still has mechanics that use dice like D&D, although CoD only uses the D10. CoD is made up of a bunch of game lines which have their own themes and ideas, but they all exist in the same world/cosmology. </p><p></p><p> Like Mage: the Awakening draws heavily from Neoplatonism, Hermetism, and Gnostism, among others, whereas Changeling: The Lost draws more from Fairy Tales and mythology, but with abuse as a key theme, </p><p> </p><p> Vampire: The Requiem is more political manvuevering with competing religious and secular factions, </p><p></p><p> Werewolf: The Forsaken is about the hunt, and guarding the border between the spirit world and material world. </p><p></p><p> Geist: The Sin Eater is about Underworld of ghosts, and second chances, Promeathan is primarily Humanism vs Transhumanism, </p><p> </p><p> Deviant: The Renegades is a metaphor for dealing with chronic, potentially fatal illness, and those that caused it, </p><p></p><p> Beast: The Primordial is about Fear, mythic cycles, family, and being the single creepiest, sadistic, mother****ers in CoD, </p><p></p><p> Hunter: The Vigil is mostly about fighting back against the things that prey on you communities and not being able to pretend you don't see how wrong things are.</p><p></p><p> Demon: The Descent is Technognostism, with Hell as the self defined paradise the demons fight for, in their battle against the God Machine and it's Angels. </p><p></p><p> Mummy: The Cursed, whose 2nd edition is currently being kickstarted, is about being a true Immortal, the Arisen are almost impossible to permanently kill, but they are servants to some truely scary, egyptolovecraftian Gods as a price.</p></blockquote><p></p>
[QUOTE="gyor, post: 7850821, member: 6670153"] The Chronicles of Darkness does philosophy and ideas very well, but still has mechanics that use dice like D&D, although CoD only uses the D10. CoD is made up of a bunch of game lines which have their own themes and ideas, but they all exist in the same world/cosmology. Like Mage: the Awakening draws heavily from Neoplatonism, Hermetism, and Gnostism, among others, whereas Changeling: The Lost draws more from Fairy Tales and mythology, but with abuse as a key theme, Vampire: The Requiem is more political manvuevering with competing religious and secular factions, Werewolf: The Forsaken is about the hunt, and guarding the border between the spirit world and material world. Geist: The Sin Eater is about Underworld of ghosts, and second chances, Promeathan is primarily Humanism vs Transhumanism, Deviant: The Renegades is a metaphor for dealing with chronic, potentially fatal illness, and those that caused it, Beast: The Primordial is about Fear, mythic cycles, family, and being the single creepiest, sadistic, mother****ers in CoD, Hunter: The Vigil is mostly about fighting back against the things that prey on you communities and not being able to pretend you don't see how wrong things are. Demon: The Descent is Technognostism, with Hell as the self defined paradise the demons fight for, in their battle against the God Machine and it's Angels. Mummy: The Cursed, whose 2nd edition is currently being kickstarted, is about being a true Immortal, the Arisen are almost impossible to permanently kill, but they are servants to some truely scary, egyptolovecraftian Gods as a price. [/QUOTE]
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