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General Tabletop Discussion
*TTRPGs General
NeoTrad/OC Play, & the treatment of friendly NPCs (++)
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<blockquote data-quote="S'mon" data-source="post: 9497332" data-attributes="member: 463"><p>I think you have a strong grasp of the play style and the issues around it. Thanks! It definitely helps me understand issues I've had.</p><p></p><p>My friend Kimberly is a very OC type GM. I think maybe I'm not a very OC player, because sometimes I find it a bit frustrating when the universe seems to keep giving me/my PC what I want, like that Twilight Zone "other place" episode. In the current game I built a very Persuasive (Persuasion +7) Half-Elf Rogue PC (based partly on a rakish actor I knew IRL), so it makes sense he can chat up a girl at the bar, but in the previous campaign I had an I think CHA 8, Persuasion -1, tongue-tied Dwarf Barbarian PC. So it seemed a bit odd that any girl I spoke to would fall for me without much effort. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I think this raises the issue of effective communication of Creative Agendas in OC play. In this case my agenda as a player was not entirely aligned with my dwarf PC's agenda of getting the sweet girl he fell for (AIR she ran an orphanage, and was incredibly nice) - I felt he should have had to work hard at it, and possibly fail. Finding a way to communicate that sort of thing effectively in OC play seems to be a particular challenge, I think.</p></blockquote><p></p>
[QUOTE="S'mon, post: 9497332, member: 463"] I think you have a strong grasp of the play style and the issues around it. Thanks! It definitely helps me understand issues I've had. My friend Kimberly is a very OC type GM. I think maybe I'm not a very OC player, because sometimes I find it a bit frustrating when the universe seems to keep giving me/my PC what I want, like that Twilight Zone "other place" episode. In the current game I built a very Persuasive (Persuasion +7) Half-Elf Rogue PC (based partly on a rakish actor I knew IRL), so it makes sense he can chat up a girl at the bar, but in the previous campaign I had an I think CHA 8, Persuasion -1, tongue-tied Dwarf Barbarian PC. So it seemed a bit odd that any girl I spoke to would fall for me without much effort. :) I think this raises the issue of effective communication of Creative Agendas in OC play. In this case my agenda as a player was not entirely aligned with my dwarf PC's agenda of getting the sweet girl he fell for (AIR she ran an orphanage, and was incredibly nice) - I felt he should have had to work hard at it, and possibly fail. Finding a way to communicate that sort of thing effectively in OC play seems to be a particular challenge, I think. [/QUOTE]
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NeoTrad/OC Play, & the treatment of friendly NPCs (++)
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