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General Tabletop Discussion
*TTRPGs General
NeoTrad/OC Play, & the treatment of friendly NPCs (++)
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<blockquote data-quote="S'mon" data-source="post: 9497921" data-attributes="member: 463"><p>As a player I do definitely prefer OC/NeoTrad GMs to Trad GMs, who I tend to associate with a rigid, linear approach that can result in railroading. I <em>really</em> hated it when a GM said my drunken INT 8 4e berserker dwarf barbarian had to participate in an arcane puzzle skill challenge in the prescribed manner - by solving the puzzle, not by hitting things with my maul until the problem went away. OC/NeoTrad GMs are normally far far more flexible around that sort of thing, maybe a bit over-generous. OSR/Old School GMs are usually flexible too, but more likely to rule the PC's attempts fail.</p><p></p><p>I do remember one bad experience I had with a player who as a player was fun and imaginative with an OC orientation, but then as a GM she was a hardcore Trad railroader who scolded me for "doing it wrong" and "trying to break her game" because I tried to speak with the Redbrand Ruffians in Phandalin. She as a player in Red Hand of Doom had been happy to seduce an evil Druid-Lich and recruit him to the cause of the good guys, a bit like a sexier Aragorn with the Men of the Mountain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I guess my ideal is something like an Old School/Neo-Trad mix. I definitely enjoy in-character RP and examining the inner lives of characters far more than is common in hardcore Old School gaming. My friend Matt GMs like this although his NPCs all tend to be jokes riffing off <em>The Fast Show</em> and other aspects of Gen X pop culture, it's a lighter more comedic style than I'd go for.</p></blockquote><p></p>
[QUOTE="S'mon, post: 9497921, member: 463"] As a player I do definitely prefer OC/NeoTrad GMs to Trad GMs, who I tend to associate with a rigid, linear approach that can result in railroading. I [I]really[/I] hated it when a GM said my drunken INT 8 4e berserker dwarf barbarian had to participate in an arcane puzzle skill challenge in the prescribed manner - by solving the puzzle, not by hitting things with my maul until the problem went away. OC/NeoTrad GMs are normally far far more flexible around that sort of thing, maybe a bit over-generous. OSR/Old School GMs are usually flexible too, but more likely to rule the PC's attempts fail. I do remember one bad experience I had with a player who as a player was fun and imaginative with an OC orientation, but then as a GM she was a hardcore Trad railroader who scolded me for "doing it wrong" and "trying to break her game" because I tried to speak with the Redbrand Ruffians in Phandalin. She as a player in Red Hand of Doom had been happy to seduce an evil Druid-Lich and recruit him to the cause of the good guys, a bit like a sexier Aragorn with the Men of the Mountain. :D I guess my ideal is something like an Old School/Neo-Trad mix. I definitely enjoy in-character RP and examining the inner lives of characters far more than is common in hardcore Old School gaming. My friend Matt GMs like this although his NPCs all tend to be jokes riffing off [I]The Fast Show[/I] and other aspects of Gen X pop culture, it's a lighter more comedic style than I'd go for. [/QUOTE]
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