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General Tabletop Discussion
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NeoTrad/OC Play, & the treatment of friendly NPCs (++)
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<blockquote data-quote="GobHag" data-source="post: 9499649" data-attributes="member: 7043860"><p>Yep, some directly about it and some are taling about similar points:</p><p>[URL unfurl="true"]https://arbiterofworlds.substack.com/p/a-manifesto-in-defense-of-simulationism[/URL]</p><p>[MEDIA=tumblr]id=718520862657101824;name=sprintingowl[/MEDIA]</p><p>[URL unfurl="true"]https://jdcspot.blogspot.com/2023/07/old-rpg-gamers-and-streaming-youth-from.html[/URL]</p><p>[URL unfurl="true"]https://deathtrap-games.blogspot.com/2020/12/on-shape-and-origins-of-new-school-pay.html[/URL]</p><p></p><p>It is in essence about a new TTRPG culture--and OC is named such because of roleplay servers/forums that are explicitly looking for that--if you look at Disboard and look for roleplay you'd see server that are 'OC welcome' there. If the grognard came from wargame, then this new demographic came from freeform roleplay.</p><p></p><p>By definition, every player made character is an OC but OC's implication is that the character is a special thing that is the main focus of the player themselves--they write about them, draw about them, imagine things about them off the table, the OC is the player's 'baby' so to speak. Aesthetically, they usually come from anime, animation or video games that have a focus on large cast of characters(Fate/Stay Night, Overwatch, MHA, Hazbin Hotel, Harry Potter, every single Gacha game ever). In regards to practices, table tools like X cards or lines/veils are shared with storygaming, but also things like 'player side railroading' by saying "Hey DM wouldn't it be cool if X/Y/Z happens?" or using backstories (implicitly/explicitly) as what to focus on about that player</p><p></p><p>The player already has a character in mind even before they start session 0(or even have a game!), they might change a few things here and there but they already have a solid image of their character already in place. They might even re-use that character from table to table or campaign to campaign.</p></blockquote><p></p>
[QUOTE="GobHag, post: 9499649, member: 7043860"] Yep, some directly about it and some are taling about similar points: [URL unfurl="true"]https://arbiterofworlds.substack.com/p/a-manifesto-in-defense-of-simulationism[/URL] [MEDIA=tumblr]id=718520862657101824;name=sprintingowl[/MEDIA] [URL unfurl="true"]https://jdcspot.blogspot.com/2023/07/old-rpg-gamers-and-streaming-youth-from.html[/URL] [URL unfurl="true"]https://deathtrap-games.blogspot.com/2020/12/on-shape-and-origins-of-new-school-pay.html[/URL] It is in essence about a new TTRPG culture--and OC is named such because of roleplay servers/forums that are explicitly looking for that--if you look at Disboard and look for roleplay you'd see server that are 'OC welcome' there. If the grognard came from wargame, then this new demographic came from freeform roleplay. By definition, every player made character is an OC but OC's implication is that the character is a special thing that is the main focus of the player themselves--they write about them, draw about them, imagine things about them off the table, the OC is the player's 'baby' so to speak. Aesthetically, they usually come from anime, animation or video games that have a focus on large cast of characters(Fate/Stay Night, Overwatch, MHA, Hazbin Hotel, Harry Potter, every single Gacha game ever). In regards to practices, table tools like X cards or lines/veils are shared with storygaming, but also things like 'player side railroading' by saying "Hey DM wouldn't it be cool if X/Y/Z happens?" or using backstories (implicitly/explicitly) as what to focus on about that player The player already has a character in mind even before they start session 0(or even have a game!), they might change a few things here and there but they already have a solid image of their character already in place. They might even re-use that character from table to table or campaign to campaign. [/QUOTE]
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