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NeoTrad/OC Play, & the treatment of friendly NPCs (++)
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<blockquote data-quote="hawkeyefan" data-source="post: 9499884" data-attributes="member: 6785785"><p>Yeah, he seemingly crosses a line by telling the player what the character feels… but it’s not binding in any way. It’s received positively because Erika is open to it and enthusiastic about it.</p><p></p><p>But what if she wasn’t?</p><p></p><p>She could either ignore this “revelation” and continue to role play her character exactly as she had. There’s nothing about this kind of play that obliges her to honor the outcome of the role. </p><p></p><p>Or she could feel that Brennan overstepped and defined an element of play that is the player’s to define. We’ve all seen examples of this… of the GM “overstepping” and telling a player what their character thinks or feels or does. </p><p></p><p>This is why, to me, what was happening was just a back and forth of shared storytelling. I’m not even sure what the roll really accomplished, or why the outcome reached should be called a success. </p><p></p><p>And although I like Brennan Lee Mulligan just fine… he seems like a nice guy and he’s enthusiastic about the hobby and helps bring it to many folks… I find some of the comments he’s made about 5e to be a bit off. His analogy to a stove, for instance, seems pretty simplistic and doesn’t really do the work he seems to think it does.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9499884, member: 6785785"] Yeah, he seemingly crosses a line by telling the player what the character feels… but it’s not binding in any way. It’s received positively because Erika is open to it and enthusiastic about it. But what if she wasn’t? She could either ignore this “revelation” and continue to role play her character exactly as she had. There’s nothing about this kind of play that obliges her to honor the outcome of the role. Or she could feel that Brennan overstepped and defined an element of play that is the player’s to define. We’ve all seen examples of this… of the GM “overstepping” and telling a player what their character thinks or feels or does. This is why, to me, what was happening was just a back and forth of shared storytelling. I’m not even sure what the roll really accomplished, or why the outcome reached should be called a success. And although I like Brennan Lee Mulligan just fine… he seems like a nice guy and he’s enthusiastic about the hobby and helps bring it to many folks… I find some of the comments he’s made about 5e to be a bit off. His analogy to a stove, for instance, seems pretty simplistic and doesn’t really do the work he seems to think it does. [/QUOTE]
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