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NeoTrad/OC Play, & the treatment of friendly NPCs (++)
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<blockquote data-quote="hawkeyefan" data-source="post: 9500081" data-attributes="member: 6785785"><p>It would seem so, yeah! I didn’t listen to the actual episode of play, just read what was shared in the article, so some context is absent. I don’t know, for instance, if this self-realization was what the intent of the Insight roll was. I don’t know if the self realization was a wanted or unwanted thing prior to the roll. Et cetera. </p><p></p><p>But it absolutely involved the GM sussing out some point of interest of the player and folding that into play in a way that worked for the player. </p><p></p><p></p><p></p><p>He said that people talk about 5e as a combat focused game because so many of its rules revolve around combat. So it may <em>look</em> like it’s for combat, but really that’s just the bit that needs rules. </p><p></p><p>He then talks about how a stove’s true purpose isn’t obvious from looking at it. There’s nothing about food that’s obviously related to a stove.</p><p></p><p>So 5e may <em>seem</em> to be about combat, but its true purpose, according to Mulligan, is to facilitate shared storytelling. For which he and his players don’t need many rules.</p><p></p><p>It’s a pretty clumsy metaphor, if you ask me… for a few reasons.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9500081, member: 6785785"] It would seem so, yeah! I didn’t listen to the actual episode of play, just read what was shared in the article, so some context is absent. I don’t know, for instance, if this self-realization was what the intent of the Insight roll was. I don’t know if the self realization was a wanted or unwanted thing prior to the roll. Et cetera. But it absolutely involved the GM sussing out some point of interest of the player and folding that into play in a way that worked for the player. He said that people talk about 5e as a combat focused game because so many of its rules revolve around combat. So it may [I]look[/I] like it’s for combat, but really that’s just the bit that needs rules. He then talks about how a stove’s true purpose isn’t obvious from looking at it. There’s nothing about food that’s obviously related to a stove. So 5e may [I]seem[/I] to be about combat, but its true purpose, according to Mulligan, is to facilitate shared storytelling. For which he and his players don’t need many rules. It’s a pretty clumsy metaphor, if you ask me… for a few reasons. [/QUOTE]
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