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Nephilim (my own take)
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<blockquote data-quote="Monty24" data-source="post: 4296385" data-attributes="member: 66820"><p>So, I saw the Nephilim race in the OCC pdf, and I was inspired to develop my own take. I really wanted to move the race away from the goody-two-shoes Aasimar, and merely represent them as a divinely empowered race with the mercurial nature of man. Much like the tiefling has been moved in the same direction. </p><p></p><p>I am certainly open to any and all comments, though I hope for mainly constructive criticism. I am not done however, as I am still working on racial feats and paragon paths.</p><p></p><p>Below is the mechanical information, but a more detailed expose is contained in the doc:</p><p></p><p>Nephilim can excel in any role, but tend to gravitate to the paladin’s lot more often. Nephilim clerics or warlords are not beyond imagination either.</p><p></p><p><strong>Average Height:</strong> 6’-6’6”</p><p><strong>Average Weight:</strong> 145-205 lbs</p><p></p><p><strong>Ability Scores:</strong> +2 Strength, +2 Wisdom</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 6 squares</p><p><strong>Vision:</strong> Low-light</p><p></p><p><strong>Languages:</strong> Common + one other</p><p><strong>Skill Bonuses:</strong> +2 Diplomacy, +2 Insight</p><p><strong>Angelic Grace:</strong> You gain a +5 bonus to saving throws versus Disease.</p><p><strong>Wings:</strong> Nephilim are born with underdeveloped wings, which can be utilized as the individual matures. At creation a Nephilim character can utilize his wings to slow any fall. As such, they do not take falling damage when conscious and unhindered (i.e. not stunned, dazed, etc.)</p><p><strong>Divine Inspiration:</strong> Nephilim can use divine inspiration as an encounter power.</p><p></p><p></p><p><strong>Divine Inspiration</strong> Nephilim Racial Power</p><p><em>A light whisper in the back of your mind guides you to the right course of action.</em></p><p><strong>Encounter</strong></p><p><strong>Free Action Personal</strong></p><p><strong>Effect:</strong> You can reroll any d20, before you know the result. You must accept the second roll.</p></blockquote><p></p>
[QUOTE="Monty24, post: 4296385, member: 66820"] So, I saw the Nephilim race in the OCC pdf, and I was inspired to develop my own take. I really wanted to move the race away from the goody-two-shoes Aasimar, and merely represent them as a divinely empowered race with the mercurial nature of man. Much like the tiefling has been moved in the same direction. I am certainly open to any and all comments, though I hope for mainly constructive criticism. I am not done however, as I am still working on racial feats and paragon paths. Below is the mechanical information, but a more detailed expose is contained in the doc: Nephilim can excel in any role, but tend to gravitate to the paladin’s lot more often. Nephilim clerics or warlords are not beyond imagination either. [B]Average Height:[/B] 6’-6’6” [B]Average Weight:[/B] 145-205 lbs [B]Ability Scores:[/B] +2 Strength, +2 Wisdom [B]Size:[/B] Medium [B]Speed:[/B] 6 squares [B]Vision:[/B] Low-light [B]Languages:[/B] Common + one other [B]Skill Bonuses:[/B] +2 Diplomacy, +2 Insight [B]Angelic Grace:[/B] You gain a +5 bonus to saving throws versus Disease. [B]Wings:[/B] Nephilim are born with underdeveloped wings, which can be utilized as the individual matures. At creation a Nephilim character can utilize his wings to slow any fall. As such, they do not take falling damage when conscious and unhindered (i.e. not stunned, dazed, etc.) [B]Divine Inspiration:[/B] Nephilim can use divine inspiration as an encounter power. [B]Divine Inspiration[/B] Nephilim Racial Power [I]A light whisper in the back of your mind guides you to the right course of action.[/I] [B]Encounter Free Action Personal[/B] [B]Effect:[/B] You can reroll any d20, before you know the result. You must accept the second roll. [/QUOTE]
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