Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Nercomancers get ALL the love
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Barastrondo" data-source="post: 580444" data-attributes="member: 3820"><p>Well, here's my admittedly biased two cents: </p><p></p><p>Necromancy has a powerful fantasy and mythological tradition outside the context of D&D. Decades before Gary Gygax ever thought, "hey, wouldn't a wargame be cool if you could fight trolls and dragons?", fantasy authors like Robert E. Howard and Lord Dunsany were using the terms "necromancy" and "necromancers" in their work. Even Tolkien used it (remember Sauron's time spent undercover, known simply as "The Necromancer"?). There's just so much more inspirational source material than there is for something much more generic like transmutation.</p><p></p><p>For all that players often like to choose schools like evocation, evocation doesn't mean what it means in D&D anywhere <em>but</em> D&D. "Boom spell mages," who are pretty much unheard of in most fantasy, literary and mythical traditions, are usually "fire mages" or the like when they appear. Elementalists have more of a life outside the D&D context than evokers do. (My version of Microsoft Word doesn't even recognize "evoker" as a word.)</p><p></p><p>The division of spell schools in D&D has always been on a very technical level; that's why you have "conjuration" instead of "summoning." This makes for more accurate rulespeak, but at the cost of some of the flavor that draws people on more than a technical level. It's probably no coincidence that the PS2 features games like "Summoner 2" instead of "Conjurer 2"; "summoner" sounds better. It's more limiting, but more appealing to the wider audience. (See also "transmutation" and "alchemy"; the latter is more limited, but much more widely known.)</p><p></p><p>This may seem like a silly concern when you figure that most of the D&D book-buying audience doesn't worry as much about that wider appeal, but let's face it; store managers who don't necessarily play D&D may be more interested in stocking titles that sound "classic fantasy." Newbies to the hobby might be drawn in by the idea of playing a necromancer in ways that an abjurer wouldn't hook them. There are advantages to supporting the schools that have strong visual images already built-in, instead of trying to base your book on the rules strengths of a school and hoping that will be enough to sell it. And of all those schools, necromancy has the strongest visual language, with maybe the exception of enchantment (and even then, that's based more on classic legendary enchantresses like Morgan la Fey than legendary enchanters like... uh... well, I guess you take my meaning). </p><p></p><p>Besides, necromancy is <em>the</em> school of choice for players and DMs who have tons of skeleton and zombie miniatures. That's what helped me make my decision.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 580444, member: 3820"] Well, here's my admittedly biased two cents: Necromancy has a powerful fantasy and mythological tradition outside the context of D&D. Decades before Gary Gygax ever thought, "hey, wouldn't a wargame be cool if you could fight trolls and dragons?", fantasy authors like Robert E. Howard and Lord Dunsany were using the terms "necromancy" and "necromancers" in their work. Even Tolkien used it (remember Sauron's time spent undercover, known simply as "The Necromancer"?). There's just so much more inspirational source material than there is for something much more generic like transmutation. For all that players often like to choose schools like evocation, evocation doesn't mean what it means in D&D anywhere [I]but[/I] D&D. "Boom spell mages," who are pretty much unheard of in most fantasy, literary and mythical traditions, are usually "fire mages" or the like when they appear. Elementalists have more of a life outside the D&D context than evokers do. (My version of Microsoft Word doesn't even recognize "evoker" as a word.) The division of spell schools in D&D has always been on a very technical level; that's why you have "conjuration" instead of "summoning." This makes for more accurate rulespeak, but at the cost of some of the flavor that draws people on more than a technical level. It's probably no coincidence that the PS2 features games like "Summoner 2" instead of "Conjurer 2"; "summoner" sounds better. It's more limiting, but more appealing to the wider audience. (See also "transmutation" and "alchemy"; the latter is more limited, but much more widely known.) This may seem like a silly concern when you figure that most of the D&D book-buying audience doesn't worry as much about that wider appeal, but let's face it; store managers who don't necessarily play D&D may be more interested in stocking titles that sound "classic fantasy." Newbies to the hobby might be drawn in by the idea of playing a necromancer in ways that an abjurer wouldn't hook them. There are advantages to supporting the schools that have strong visual images already built-in, instead of trying to base your book on the rules strengths of a school and hoping that will be enough to sell it. And of all those schools, necromancy has the strongest visual language, with maybe the exception of enchantment (and even then, that's based more on classic legendary enchantresses like Morgan la Fey than legendary enchanters like... uh... well, I guess you take my meaning). Besides, necromancy is [I]the[/I] school of choice for players and DMs who have tons of skeleton and zombie miniatures. That's what helped me make my decision. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Nercomancers get ALL the love
Top