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<blockquote data-quote="Hatmatter" data-source="post: 9405625" data-attributes="member: 75077"><p>Hi Payn,</p><p></p><p>Thanks! I agree with you concerning some of the nuance. Certainly, fan protests do sometimes work. In addition to some of the situations you offer, the long-standing example of the fan lobby for what became the third season of Star Trek is probably the most go-to instance. </p><p></p><p>Then, we do have this most recent fan response to the OGL draft that elicited a change of direction from Wizards of the Coast and Hasbro. I am glad that the OGL is now in Creative Commons as that is likely the best for the RPG hobby in the long run. On many of the other issues surrounding OGL, I likely have different views from many here on EN World, but a discussion of them would be a digression.</p><p></p><p>My landing place, though, and I hope that this comes through in the article, is that it is the commercialization of a generation that has lead to a blunting of the ability to evaluate the relative importance of ideas before making value judgments. </p><p></p><p>I think it is this twisting of the mind -- where problems become commercial in nature so the solutions that people look for are likewise commercial -- that has led those who engage in a democratized art form like roleplaying -- who therefore <em>should</em> have an outlet -- to have instead been rendered impotent and, therefore, as prone to temper tantrums, as they have become.</p></blockquote><p></p>
[QUOTE="Hatmatter, post: 9405625, member: 75077"] Hi Payn, Thanks! I agree with you concerning some of the nuance. Certainly, fan protests do sometimes work. In addition to some of the situations you offer, the long-standing example of the fan lobby for what became the third season of Star Trek is probably the most go-to instance. Then, we do have this most recent fan response to the OGL draft that elicited a change of direction from Wizards of the Coast and Hasbro. I am glad that the OGL is now in Creative Commons as that is likely the best for the RPG hobby in the long run. On many of the other issues surrounding OGL, I likely have different views from many here on EN World, but a discussion of them would be a digression. My landing place, though, and I hope that this comes through in the article, is that it is the commercialization of a generation that has lead to a blunting of the ability to evaluate the relative importance of ideas before making value judgments. I think it is this twisting of the mind -- where problems become commercial in nature so the solutions that people look for are likewise commercial -- that has led those who engage in a democratized art form like roleplaying -- who therefore [I]should[/I] have an outlet -- to have instead been rendered impotent and, therefore, as prone to temper tantrums, as they have become. [/QUOTE]
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