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<blockquote data-quote="Hatmatter" data-source="post: 9406550" data-attributes="member: 75077"><p>Hi Pedantic, so I thought about this for a bit to make sure I understood. </p><p></p><p>The poor communication skills often exhibited in places like ENWorld, wherein some people seem either not interested or incapable of communicating about <em>ideas</em> and only seem to be able to express value judgments -- perhaps not unlike inarticulate infants who are able to merely coo or cry -- is mostly what I was responding to. The negativity that pervades fan communities like the RPG community (one could also include the Star Wars fan community) is not entirely the result of the OGL, as one could observe from many of the forum posts here pre-2023. </p><p></p><p>Yet, at the same time, in order to be able to move forward with my argument in an intellectually honest manner, I had to acknowledge that much of the dissatisfaction since January of 2023/December of 2022 is the result of the proposed change to the OGL. To leave that out would have been mystifying. </p><p></p><p>Further, it is my contention that the obsession with Dungeons & Dragons as a "product" produced by a corporation (as if that was ever not the case), so often occludes discussion of the artistic merit of RPGs as an art form. That is what I am really trying to address. </p><p></p><p>Therefore, I attempt to address the OGL as relevant to my argument, but to tread lightly because the issue is easily obsessed over here (witness it being the item that people seem to want to discuss when I give it 98 words in a 4720 word article). </p><p></p><p>By the way, lest anyone think I am addressing my thoughts on the low-level of RPG-fan discourse to them, I would say, Pedantic, that your comments are quite thoughtful as have been those of Payn and I am not addressing my impression to discourse of this quality. </p><p></p><p>All that being said, perhaps I never needed to mention the OGL episode? Certainly, I do agree with you that the discourse around the OGL is the result of the attempt of a corporate maneuver. But, then again, it quickly becomes the justification to attack the work being done on D&D itself by the game designers, which is why I ended with the celebration of the work of Crawford and others. </p><p></p><p>I hope that addresses your point. I do agree with you that a corporate decision deserves to be treated in a commercial context and that is not really relevant to the dissatisfaction with Dylan's mid-Sixties work from some of his fans. Thanks for creating the opportunity for me to clear that up. Astute reading! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></p></blockquote><p></p>
[QUOTE="Hatmatter, post: 9406550, member: 75077"] Hi Pedantic, so I thought about this for a bit to make sure I understood. The poor communication skills often exhibited in places like ENWorld, wherein some people seem either not interested or incapable of communicating about [I]ideas[/I] and only seem to be able to express value judgments -- perhaps not unlike inarticulate infants who are able to merely coo or cry -- is mostly what I was responding to. The negativity that pervades fan communities like the RPG community (one could also include the Star Wars fan community) is not entirely the result of the OGL, as one could observe from many of the forum posts here pre-2023. Yet, at the same time, in order to be able to move forward with my argument in an intellectually honest manner, I had to acknowledge that much of the dissatisfaction since January of 2023/December of 2022 is the result of the proposed change to the OGL. To leave that out would have been mystifying. Further, it is my contention that the obsession with Dungeons & Dragons as a "product" produced by a corporation (as if that was ever not the case), so often occludes discussion of the artistic merit of RPGs as an art form. That is what I am really trying to address. Therefore, I attempt to address the OGL as relevant to my argument, but to tread lightly because the issue is easily obsessed over here (witness it being the item that people seem to want to discuss when I give it 98 words in a 4720 word article). By the way, lest anyone think I am addressing my thoughts on the low-level of RPG-fan discourse to them, I would say, Pedantic, that your comments are quite thoughtful as have been those of Payn and I am not addressing my impression to discourse of this quality. All that being said, perhaps I never needed to mention the OGL episode? Certainly, I do agree with you that the discourse around the OGL is the result of the attempt of a corporate maneuver. But, then again, it quickly becomes the justification to attack the work being done on D&D itself by the game designers, which is why I ended with the celebration of the work of Crawford and others. I hope that addresses your point. I do agree with you that a corporate decision deserves to be treated in a commercial context and that is not really relevant to the dissatisfaction with Dylan's mid-Sixties work from some of his fans. Thanks for creating the opportunity for me to clear that up. Astute reading! (y) [/QUOTE]
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