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Nerf to magic users?
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<blockquote data-quote="ECMO3" data-source="post: 9237866" data-attributes="member: 7030563"><p>Well I don't know what weapon mastery was in 1E. </p><p></p><p></p><p></p><p></p><p>Sure that would work. It would work with darts too, you don't even need magic missile. But you do need to get off both Fly and Protection from normal missiles without being interrupted and that is no small feat. </p><p></p><p>If you do it you won, but in a 1V1 more often than not you are going to be hit and lose your spell unless you start from beyond 13 inches. You will typically die before being able to cast both those spells.</p><p></p><p>In another post I mentioned Hold Person, I still think that is your best option and it is not a good one. Magic Missile right from round 1 is a decent play too though, the advantage here is the 1 segment casting time which makes it possible to get off before you get attacked. You still are still probably going to lose this fight, but if you get get lucky you might be able to pull it off.</p><p></p><p>And this post kind of illustrates the issue. We are talking about ways MU can match up to a fighter, with carefully selected spells for this fight and going nova to make it happen. Even doing that the chances of success are well below 50% in most fights against a fighter who is simply swinging his sword.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9237866, member: 7030563"] Well I don't know what weapon mastery was in 1E. Sure that would work. It would work with darts too, you don't even need magic missile. But you do need to get off both Fly and Protection from normal missiles without being interrupted and that is no small feat. If you do it you won, but in a 1V1 more often than not you are going to be hit and lose your spell unless you start from beyond 13 inches. You will typically die before being able to cast both those spells. In another post I mentioned Hold Person, I still think that is your best option and it is not a good one. Magic Missile right from round 1 is a decent play too though, the advantage here is the 1 segment casting time which makes it possible to get off before you get attacked. You still are still probably going to lose this fight, but if you get get lucky you might be able to pull it off. And this post kind of illustrates the issue. We are talking about ways MU can match up to a fighter, with carefully selected spells for this fight and going nova to make it happen. Even doing that the chances of success are well below 50% in most fights against a fighter who is simply swinging his sword. [/QUOTE]
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