Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Nerf to magic users?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 9242262" data-attributes="member: 6799660"><p>I'm glad we agree on this. My point is that the 1:1 vs. battle we were sliding into also doesn't really speak to it. At least not any kind of relative power I suspect very many people care about. It's going to be subjective and in any comparison the person presenting a case will have to argue that their example scenario is representative, but I think 'doing what they would be doing if you were playing them in a campaign' is probably a decent starting point.</p><p></p><p>I'm not really sure what you are trying to say here, or what it has to do with what I said I don't see how what you are saying here relates to my points. It seems like you might have been hung up on my first point, which was only just an aside about all rules being optional because there's no one demanding you use them. My main point was about those specifically labelled as optional (such as large shield providing extra armor against missiles, the morale rules in BX, etc.). Those are rules in the book that it specifically states you may use or not. </p><p></p><p>Alright. I certainly agree with that. Certainly most magic user PCs in official tournaments weren't of a level to cast 9th level spells.</p><p></p><p>First and foremost, my point was about what RAW weighs in on. RAW does not assume things, nor asks what the point of things are (or cares about the consequences or implications of an activity or even contradictions. It is simply what is in the books. That's one of the reasons why 'but ____ is RAW' isn't considered all that important of an argument. </p><p>Look, I am biased -- I was on the WotC message boards during the heyday of 3.0 (when a bunch of new-to-the-internet gamers discovered the concept of RAW and decided it was a shortcut to rhetorical victory better than developing actually convincing arguments). To me, RAW (or more accurately the notion that it is a priority) is at best a distraction from more important concerns like establishing what works best at one's table. That said, for instances where RAW is seen to have value (and my personal position is immaterial), I think it is still important to recognize what it doesn't (or can't) do.</p><p></p><p>Regarding why not skip to all-18s, you sure can. I think we've all played one or more campaigns like that (or close enough to get a picture of it) and it really isn't all that it is cracked up to be. However, in general people did not do so. Either from a sense that that's playing on easy mode or established table consensus about what level of re-rolling was acceptable or not. Simply put, people don't end up rolling until they get what they want. Nor do they pick one of the stat generation methodologies in the rulebook and execute exactly one iteration of that process, and then play the character to [whatever their play0-group's conception of completion is]. Analyzing different class gameplay success contribution strictly under either situation will return results unrelated to how the game was played regularly IRL. </p><p></p><p>First aside, that isn't my position. At all. My position has been mostly about which arguments one way or the other were supporting their positions. If I had to put forth my own on the F vs. W/MU issue, it would be that playstyles varied enough that the relative strength of magic users and fighters likely changed places as to who felt like they contributed more. </p><p>Second aside, I'll note that you're making much hay about the percentage of casters who can cast 8-9th level spells, but eventually people will come back to whether that second point about not casting 8-9th level spells makes them weak. </p><p>To your main point, no, absolutely not. Characters no one plays are not relevant. There is a kernel of a point there, excluding data points that don't support one's position doesn't lead to useful information, and if you feel that's what I'm doing, I can see the frustration. However, trying to posit the pure statistical likelihood of each stat combination from the different published generation methods as the correct framing is usually fruitless as it too is a stilted and non-representative starting point for what actually would see play. People did not pick a stat generation method from the book (especially in equal numbers), go through exactly one iteration of that, then take whatever character resulted, and make a magic user out of it (much less play them all for the same length of time). </p><p></p><p>I think I get it. My department at work has a number of people with STEM degree who really love physics problems and pure-math analyses. Perfectly spherical cows in frictionless vacuums are wonderful because the answers are so perfect and absolute. Soft sciences like social science are sometimes looked down on because their analyses are less pure and perfect. I sometimes have to remind them that those fields are the ones with questions people often need answers to. I think this is the same situation -- you want to throw math at the question of fighters and magic users and come back with a pure answer. But if you don't take into account how people actually experience the game, the answer will be to a question no one finds meaningful.</p><p></p><p>And that gets back to: what, at the end of the day, are we even trying to show? That you didn't find magic users all that powerful -- certainly not as much as some others on the thread suggest they found them to be? Great! I (and I think many others) love hearing about everyone's personal experience with the game we love. That personal experience is helpful to the discussion and I think probably a lot more beneficial than going back and forth over acceptable stat generation methods to determine how many <s>angels can dance on a pinhead</s> magic users will get 9th level spells. </p><p></p><p>RAW does not create a common baseline. RAW does not speak to what kind of situations the characters will face. RAW does not speak to how well groups strategically played. RAW does not speak to how devious the DM is or was. RAW doesn't speak to how dungeons are populated --sure, the rulebooks include procedural random dungeon generation methods, and there are published dungeon modules that are a version of RAW (going back to the point about different RAWs based on which products were played with); but the rulebooks certainly did not declare those the RAW norm for game creation. RAW does not speak to how often a player will be choosing new characters to play, nor how long they will play with a group, or what happens to their character if the player leaves, or any number of hundred or thousands of concerns which will influence whether a fighter or magic user will contribute more to a group's success far and away more than these solid rules about things like stat generation. At best, RAW gives a false sense of rigor to what is really always going to be a situation of dueling personal experiences (which honestly is appropriate for something like A/D&D, an nearly-inherently social experience).</p><p></p><p>I think the term objectively is highly misapplied here. </p><p></p><p>No. It is a statement you are really insistent upon. Nothing more, nothing less.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9242262, member: 6799660"] I'm glad we agree on this. My point is that the 1:1 vs. battle we were sliding into also doesn't really speak to it. At least not any kind of relative power I suspect very many people care about. It's going to be subjective and in any comparison the person presenting a case will have to argue that their example scenario is representative, but I think 'doing what they would be doing if you were playing them in a campaign' is probably a decent starting point. I'm not really sure what you are trying to say here, or what it has to do with what I said I don't see how what you are saying here relates to my points. It seems like you might have been hung up on my first point, which was only just an aside about all rules being optional because there's no one demanding you use them. My main point was about those specifically labelled as optional (such as large shield providing extra armor against missiles, the morale rules in BX, etc.). Those are rules in the book that it specifically states you may use or not. Alright. I certainly agree with that. Certainly most magic user PCs in official tournaments weren't of a level to cast 9th level spells. First and foremost, my point was about what RAW weighs in on. RAW does not assume things, nor asks what the point of things are (or cares about the consequences or implications of an activity or even contradictions. It is simply what is in the books. That's one of the reasons why 'but ____ is RAW' isn't considered all that important of an argument. Look, I am biased -- I was on the WotC message boards during the heyday of 3.0 (when a bunch of new-to-the-internet gamers discovered the concept of RAW and decided it was a shortcut to rhetorical victory better than developing actually convincing arguments). To me, RAW (or more accurately the notion that it is a priority) is at best a distraction from more important concerns like establishing what works best at one's table. That said, for instances where RAW is seen to have value (and my personal position is immaterial), I think it is still important to recognize what it doesn't (or can't) do. Regarding why not skip to all-18s, you sure can. I think we've all played one or more campaigns like that (or close enough to get a picture of it) and it really isn't all that it is cracked up to be. However, in general people did not do so. Either from a sense that that's playing on easy mode or established table consensus about what level of re-rolling was acceptable or not. Simply put, people don't end up rolling until they get what they want. Nor do they pick one of the stat generation methodologies in the rulebook and execute exactly one iteration of that process, and then play the character to [whatever their play0-group's conception of completion is]. Analyzing different class gameplay success contribution strictly under either situation will return results unrelated to how the game was played regularly IRL. First aside, that isn't my position. At all. My position has been mostly about which arguments one way or the other were supporting their positions. If I had to put forth my own on the F vs. W/MU issue, it would be that playstyles varied enough that the relative strength of magic users and fighters likely changed places as to who felt like they contributed more. Second aside, I'll note that you're making much hay about the percentage of casters who can cast 8-9th level spells, but eventually people will come back to whether that second point about not casting 8-9th level spells makes them weak. To your main point, no, absolutely not. Characters no one plays are not relevant. There is a kernel of a point there, excluding data points that don't support one's position doesn't lead to useful information, and if you feel that's what I'm doing, I can see the frustration. However, trying to posit the pure statistical likelihood of each stat combination from the different published generation methods as the correct framing is usually fruitless as it too is a stilted and non-representative starting point for what actually would see play. People did not pick a stat generation method from the book (especially in equal numbers), go through exactly one iteration of that, then take whatever character resulted, and make a magic user out of it (much less play them all for the same length of time). I think I get it. My department at work has a number of people with STEM degree who really love physics problems and pure-math analyses. Perfectly spherical cows in frictionless vacuums are wonderful because the answers are so perfect and absolute. Soft sciences like social science are sometimes looked down on because their analyses are less pure and perfect. I sometimes have to remind them that those fields are the ones with questions people often need answers to. I think this is the same situation -- you want to throw math at the question of fighters and magic users and come back with a pure answer. But if you don't take into account how people actually experience the game, the answer will be to a question no one finds meaningful. And that gets back to: what, at the end of the day, are we even trying to show? That you didn't find magic users all that powerful -- certainly not as much as some others on the thread suggest they found them to be? Great! I (and I think many others) love hearing about everyone's personal experience with the game we love. That personal experience is helpful to the discussion and I think probably a lot more beneficial than going back and forth over acceptable stat generation methods to determine how many [S]angels can dance on a pinhead[/S] magic users will get 9th level spells. RAW does not create a common baseline. RAW does not speak to what kind of situations the characters will face. RAW does not speak to how well groups strategically played. RAW does not speak to how devious the DM is or was. RAW doesn't speak to how dungeons are populated --sure, the rulebooks include procedural random dungeon generation methods, and there are published dungeon modules that are a version of RAW (going back to the point about different RAWs based on which products were played with); but the rulebooks certainly did not declare those the RAW norm for game creation. RAW does not speak to how often a player will be choosing new characters to play, nor how long they will play with a group, or what happens to their character if the player leaves, or any number of hundred or thousands of concerns which will influence whether a fighter or magic user will contribute more to a group's success far and away more than these solid rules about things like stat generation. At best, RAW gives a false sense of rigor to what is really always going to be a situation of dueling personal experiences (which honestly is appropriate for something like A/D&D, an nearly-inherently social experience). I think the term objectively is highly misapplied here. No. It is a statement you are really insistent upon. Nothing more, nothing less. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Nerf to magic users?
Top