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Nerf to magic users?
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<blockquote data-quote="ECMO3" data-source="post: 9243027" data-attributes="member: 7030563"><p>Yes they do need the higher level spells, because fighters have very good saving throws at high levels as well as an advantage in terms of the combat mechanics. They need spells without saves and that can be cast quickly (low casting time) to have a decent chance against a fighter of equal level and spells that have both of those things are all high level spells (except sleep which does not work on anything over 4th level).</p><p></p><p>Magic-Users do have lower-level spells that can stop a fight in one shot, but the chance of getting them off is low and the chance of a failed save is much lower than 100% (much lower than 50% at high level). A fighter is going to reliably drain the MUs hit points round after round. It is a matter of if they can get one of their spells off without being disrupted AND get a failed save on that spell in the same round. They need both these things to happen before the fighter can bring them to 0 hps. That is not likely to happen. </p><p></p><p>Dice matter certainly, and it is not impossible for a MU to better a fighter of equal level, but it is unlikely considering the 1E combat mechanics and the spells at their disposal.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9243027, member: 7030563"] Yes they do need the higher level spells, because fighters have very good saving throws at high levels as well as an advantage in terms of the combat mechanics. They need spells without saves and that can be cast quickly (low casting time) to have a decent chance against a fighter of equal level and spells that have both of those things are all high level spells (except sleep which does not work on anything over 4th level). Magic-Users do have lower-level spells that can stop a fight in one shot, but the chance of getting them off is low and the chance of a failed save is much lower than 100% (much lower than 50% at high level). A fighter is going to reliably drain the MUs hit points round after round. It is a matter of if they can get one of their spells off without being disrupted AND get a failed save on that spell in the same round. They need both these things to happen before the fighter can bring them to 0 hps. That is not likely to happen. Dice matter certainly, and it is not impossible for a MU to better a fighter of equal level, but it is unlikely considering the 1E combat mechanics and the spells at their disposal. [/QUOTE]
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