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Nerf to magic users?
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<blockquote data-quote="Maxperson" data-source="post: 9243106" data-attributes="member: 23751"><p>Of course. </p><p></p><p>Page 9 of the 1e DMG: "Read how and why the system is as if is, follow the parameters, <strong>and then cut portions as needed to maintain excitement</strong>."</p><p></p><p>And...</p><p></p><p>"As the DM, the tools of your trade are dice - platonic solid-shaped or just about any other sort. The random numbers you generate by rolling dice determine the results based on the probabilities determined herein <strong>or those you have set forth on your own</strong>."</p><p></p><p>And...</p><p></p><p>"The game is the thing, and certain rules can be distorted or disregarded altogether in favor of play."</p><p></p><p>And...</p><p></p><p>"<strong>To become the final arbiter, rather than the interpreter of the rules</strong>, can be a difficult and demanding task, and it cannot be undertaken lightly, for your players expect to play this game, not one made up on the spot. By the same token, <strong>they are playing the game the way you, their DM, imagines and creates it</strong>."</p><p></p><p>And page 230: "IT IS THE SPIRIT OF THE GAME, NOT THE LETTER OF THE RULES, WHICH IS IMPORTANT. NEVER HOLD TO THE LETTER WRITTEN, NOR ALLOW SOME BARRACKS ROOM LAWYER TO FORCE QUOTATIONS FROM THE RULE BOOK UPON YOU, IF IT GOES AGAINST THE OBVIOUS INTENT OF THE GAME. AS YOU HEW THE LINE WITH RESPECT TO CONFORMITY TO MAJOR SYSTEMS AND UNIFORMITY OF PLAY IN GENERAL, ALSO BE CERTAIN THE GAME IS MASTERED BY YOU AND NOT BY YOUR PLAYERS."</p><p></p><p>That last bit is in caps to show the importance of the DM being above the rules.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9243106, member: 23751"] Of course. Page 9 of the 1e DMG: "Read how and why the system is as if is, follow the parameters, [B]and then cut portions as needed to maintain excitement[/B]." And... "As the DM, the tools of your trade are dice - platonic solid-shaped or just about any other sort. The random numbers you generate by rolling dice determine the results based on the probabilities determined herein [B]or those you have set forth on your own[/B]." And... "The game is the thing, and certain rules can be distorted or disregarded altogether in favor of play." And... "[B]To become the final arbiter, rather than the interpreter of the rules[/B], can be a difficult and demanding task, and it cannot be undertaken lightly, for your players expect to play this game, not one made up on the spot. By the same token, [B]they are playing the game the way you, their DM, imagines and creates it[/B]." And page 230: "IT IS THE SPIRIT OF THE GAME, NOT THE LETTER OF THE RULES, WHICH IS IMPORTANT. NEVER HOLD TO THE LETTER WRITTEN, NOR ALLOW SOME BARRACKS ROOM LAWYER TO FORCE QUOTATIONS FROM THE RULE BOOK UPON YOU, IF IT GOES AGAINST THE OBVIOUS INTENT OF THE GAME. AS YOU HEW THE LINE WITH RESPECT TO CONFORMITY TO MAJOR SYSTEMS AND UNIFORMITY OF PLAY IN GENERAL, ALSO BE CERTAIN THE GAME IS MASTERED BY YOU AND NOT BY YOUR PLAYERS." That last bit is in caps to show the importance of the DM being above the rules. [/QUOTE]
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