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Nerf to magic users?
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<blockquote data-quote="James Gasik" data-source="post: 9243234" data-attributes="member: 6877472"><p>So I carefully looked over all my 1e books, and I actually found evidence that supports ECMO3's stance. The Dungeoneer's Survival Guide is certainly written from the standpoint that it is an official rules supplement and that it's rules are simply to be considered a part of the game. That alone would be debatable, but then I saw this:</p><p>[ATTACH=full]343553[/ATTACH]</p><p>Of all the rules in the DSG, only a few are specifically called optional, such as Hypothermia, and Non-Weapon Proficiencies ("The proficiencies herein represent an optional addition to the rules set..."). I think the implication is fairly solid- the DSG is almost entirely intended to be actual rules of the game, non-optional.</p><p></p><p>What this means for groups that didn't actually <em>own</em> the DSG is left unsaid (presumably they wouldn't be playing playing the "complete and official" version of AD&D). The reality is, every group used, misused, abused, discarded, or entirely replaced the AD&D rules at their leisure since outside of the very limited forms of official play, it wasn't like they could do anything about it- it's a very similar state as Magic the Gathering is in- if you want to play your Time Vault deck at home, there's nothing WotC can do about it (though your friends may have something to say!), but it's certainly banned in most official formats!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9243234, member: 6877472"] So I carefully looked over all my 1e books, and I actually found evidence that supports ECMO3's stance. The Dungeoneer's Survival Guide is certainly written from the standpoint that it is an official rules supplement and that it's rules are simply to be considered a part of the game. That alone would be debatable, but then I saw this: [ATTACH type="full"]343553[/ATTACH] Of all the rules in the DSG, only a few are specifically called optional, such as Hypothermia, and Non-Weapon Proficiencies ("The proficiencies herein represent an optional addition to the rules set..."). I think the implication is fairly solid- the DSG is almost entirely intended to be actual rules of the game, non-optional. What this means for groups that didn't actually [I]own[/I] the DSG is left unsaid (presumably they wouldn't be playing playing the "complete and official" version of AD&D). The reality is, every group used, misused, abused, discarded, or entirely replaced the AD&D rules at their leisure since outside of the very limited forms of official play, it wasn't like they could do anything about it- it's a very similar state as Magic the Gathering is in- if you want to play your Time Vault deck at home, there's nothing WotC can do about it (though your friends may have something to say!), but it's certainly banned in most official formats! [/QUOTE]
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