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Nerf to magic users?
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<blockquote data-quote="ECMO3" data-source="post: 9245788" data-attributes="member: 7030563"><p>Exactly, they require judgement, they are not cut and dried, but they are still the rules and not subject to arbitrary change.</p><p></p><p>To use my NFL example again - pass inteference or holding is not cut and dry, it requires judgement by the referee on each play. It is the same in 1E D&D.</p><p></p><p>The referee (or DM) must use his judgement to interpret and apply what is written in the rulebook and apply it to the game being played. That does not give him carte blanche to change the rules themselves. That is not supported anywhere except very narrow circumstances related to specific games and situations.</p><p></p><p></p><p></p><p>Where is it stated then? It is not commonly accepted by anyone I played 1E with over the last 44 years and it was not in line with what Gygax said in the books or in other commentary.</p><p></p><p></p><p></p><p>The rules are NOT cut and dried and the DM can NOT pick and choose what ones he wants to use.</p><p></p><p>Nothing anywhere in any official 1E book supports the idea that the DM can pick and choose and several places even say he can't, or that the rules are "dictums".</p><p></p><p>In 1E, RAW the DM's job is to interpret the rules, not to decide which ones the group should use and which they should change. </p><p></p><p></p><p></p><p>Earlier you said the DM could alter<em> "whatever they wanted"</em></p><p></p><p>Are you backing away from this now and suggesting a DM can only do it when "needed"? This is what I said 4 or 5 posts ago!</p><p></p><p>I "want" a newer, bigger house and another 6 cars. But I don't "need" them. Which is it?</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9245788, member: 7030563"] Exactly, they require judgement, they are not cut and dried, but they are still the rules and not subject to arbitrary change. To use my NFL example again - pass inteference or holding is not cut and dry, it requires judgement by the referee on each play. It is the same in 1E D&D. The referee (or DM) must use his judgement to interpret and apply what is written in the rulebook and apply it to the game being played. That does not give him carte blanche to change the rules themselves. That is not supported anywhere except very narrow circumstances related to specific games and situations. Where is it stated then? It is not commonly accepted by anyone I played 1E with over the last 44 years and it was not in line with what Gygax said in the books or in other commentary. The rules are NOT cut and dried and the DM can NOT pick and choose what ones he wants to use. Nothing anywhere in any official 1E book supports the idea that the DM can pick and choose and several places even say he can't, or that the rules are "dictums". In 1E, RAW the DM's job is to interpret the rules, not to decide which ones the group should use and which they should change. Earlier you said the DM could alter[I] "whatever they wanted"[/I] Are you backing away from this now and suggesting a DM can only do it when "needed"? This is what I said 4 or 5 posts ago! I "want" a newer, bigger house and another 6 cars. But I don't "need" them. Which is it? [/QUOTE]
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