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Nerfed Wildshape?
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<blockquote data-quote="youspoonybard" data-source="post: 975258" data-attributes="member: 12242"><p>"quote:</p><p>--------------------------------------------------------------------------------</p><p>Originally posted by GenLang </p><p>I'd like to know what these Ex abilities are that the 3.5 team didn't want 'within easy reach' of the PCs, and why the 3.5 team felt that way. </p><p></p><p>Knowing the full reasoning behind this will help explain to my druid players why they don't get Scent when they become a wolf, or why shaping into a bat doesn't let them be a useful bat (no blindsight, can't move around. Pointless animal shape), and will aid my GMs friends in pondering houserules to this issue. KNowing where the leak in the roof is makes for more efficient patching, afterall. </p><p>--------------------------------------------------------------------------------</p><p></p><p></p><p></p><p>Here are some special qualities that the MM defines as extraordinary, and which we were very leery about letting in so easily.</p><p></p><p>Blindsight (and, to a lesser extent, blindsense)</p><p>Fast healing</p><p>Regeneration</p><p>Spell Immunity</p><p>Spell Resistance</p><p>Tremorsense</p><p></p><p>Though animals in the MM tend to possess very few (if any) of these extraordinary qualities, there's nothing saying that a book published tomorrow wouldn't include more. And that's not to mention the infinite variety of other problematic extraordinary qualities that might be created down the line. That's a design constraint that we didn't want to add to the system.</p><p></p><p>We wholeheartedly support efforts to add specific extraordinary special qualities to the repertoire of a wild-shaping druid, whether that's by way of feats, prestige class features, spells, magic items, or what-have-you. We just knew that we didn't want to give away the "whole farm" for free.</p><p></p><p></p><p>__________________</p><p>Andy Collins</p><p>Senior Designer</p><p>Wizards of the Coast RPG R&D"</p><p></p><p>I think Andy's right. If you've played a Druid, you know how powerful scent and blindsight are. If they said that we retain scent and blindsight, but lost all other abilities, people would be fine with it.</p><p></p><p>In general, Wild Shape has improved, but no longer makes spells like See Invisibility or Faerie Fire useless. </p><p></p><p>And perhaps wolves will have racial bonuses to Survival when tracking. Right now they have it by scent, but who knows? In that case, your "keen nose" is helping...it's just not doing everything for you.</p></blockquote><p></p>
[QUOTE="youspoonybard, post: 975258, member: 12242"] "quote: -------------------------------------------------------------------------------- Originally posted by GenLang I'd like to know what these Ex abilities are that the 3.5 team didn't want 'within easy reach' of the PCs, and why the 3.5 team felt that way. Knowing the full reasoning behind this will help explain to my druid players why they don't get Scent when they become a wolf, or why shaping into a bat doesn't let them be a useful bat (no blindsight, can't move around. Pointless animal shape), and will aid my GMs friends in pondering houserules to this issue. KNowing where the leak in the roof is makes for more efficient patching, afterall. -------------------------------------------------------------------------------- Here are some special qualities that the MM defines as extraordinary, and which we were very leery about letting in so easily. Blindsight (and, to a lesser extent, blindsense) Fast healing Regeneration Spell Immunity Spell Resistance Tremorsense Though animals in the MM tend to possess very few (if any) of these extraordinary qualities, there's nothing saying that a book published tomorrow wouldn't include more. And that's not to mention the infinite variety of other problematic extraordinary qualities that might be created down the line. That's a design constraint that we didn't want to add to the system. We wholeheartedly support efforts to add specific extraordinary special qualities to the repertoire of a wild-shaping druid, whether that's by way of feats, prestige class features, spells, magic items, or what-have-you. We just knew that we didn't want to give away the "whole farm" for free. __________________ Andy Collins Senior Designer Wizards of the Coast RPG R&D" I think Andy's right. If you've played a Druid, you know how powerful scent and blindsight are. If they said that we retain scent and blindsight, but lost all other abilities, people would be fine with it. In general, Wild Shape has improved, but no longer makes spells like See Invisibility or Faerie Fire useless. And perhaps wolves will have racial bonuses to Survival when tracking. Right now they have it by scent, but who knows? In that case, your "keen nose" is helping...it's just not doing everything for you. [/QUOTE]
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