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Nerfed Wildshape?
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<blockquote data-quote="Shallown" data-source="post: 976994" data-attributes="member: 1368"><p>I don't think the problem was or is with wildshape or poly I think they need one more category for abilities.</p><p>Natural abilities</p><p>extraordinary</p><p>supernatural and </p><p>Spell-like</p><p></p><p>I thought adding a Natural ability type would solve all these problems it would cover things like scent and ability scores. You could even limit ability scores to a point say str up to 20 for a certain creature is natural and above that it is extra ordinary.</p><p></p><p>then poly and wild shape could possible progress at say 15th level wild shape includes extraordinary where as before it only included natural abilities.</p><p></p><p>Heck even some abilities may be natural for one creature and extraordinary for another.</p><p></p><p>I think that would solve a heck load of problems. And it would have been simple in the revision to do so since most of it would be a common sense sort of thing.</p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 976994, member: 1368"] I don't think the problem was or is with wildshape or poly I think they need one more category for abilities. Natural abilities extraordinary supernatural and Spell-like I thought adding a Natural ability type would solve all these problems it would cover things like scent and ability scores. You could even limit ability scores to a point say str up to 20 for a certain creature is natural and above that it is extra ordinary. then poly and wild shape could possible progress at say 15th level wild shape includes extraordinary where as before it only included natural abilities. Heck even some abilities may be natural for one creature and extraordinary for another. I think that would solve a heck load of problems. And it would have been simple in the revision to do so since most of it would be a common sense sort of thing. later [/QUOTE]
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