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Nerfing Holy Weapon for Xanathar's Guide
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<blockquote data-quote="Kobold Avenger" data-source="post: 7376295" data-attributes="member: 779"><p>I feel this spell is too powerful for one that can potentially last for an hour. With an additional 2d8 damage it's in many ways better than Elemental Weapon enhanced with a 5th level slot, and I really see no reason why anyone would want to discharge burst when they can keep on using it with the additional 2d8 damage.</p><p></p><p>Some notable things about this spell is that while it was probably designed to be a 5th level Paladin spell, Clerics also get the spell. And it can be cast on others, and used on ranged weapons too. So a Cleric of Trickery who likes to hide a lot could just cast it on an archery using Ranger, it and wouldn't go away until someone uses Dispel Magic. </p><p></p><p>So for me I'd still let Clerics use it and have this castable on others, but I'd put something on it like a limit of 5 charges which one can spend for the additional 2d8 damage, at the end of running out of charges they may use the discharge burst effect.</p><p></p><p>I realize this is supposed to be an ultimate spell for the Paladin, and present an alternative option from using that 5th slot for smiting. The 5 attack limit would be sort of like investing a smite to get 2 smites over time.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 7376295, member: 779"] I feel this spell is too powerful for one that can potentially last for an hour. With an additional 2d8 damage it's in many ways better than Elemental Weapon enhanced with a 5th level slot, and I really see no reason why anyone would want to discharge burst when they can keep on using it with the additional 2d8 damage. Some notable things about this spell is that while it was probably designed to be a 5th level Paladin spell, Clerics also get the spell. And it can be cast on others, and used on ranged weapons too. So a Cleric of Trickery who likes to hide a lot could just cast it on an archery using Ranger, it and wouldn't go away until someone uses Dispel Magic. So for me I'd still let Clerics use it and have this castable on others, but I'd put something on it like a limit of 5 charges which one can spend for the additional 2d8 damage, at the end of running out of charges they may use the discharge burst effect. I realize this is supposed to be an ultimate spell for the Paladin, and present an alternative option from using that 5th slot for smiting. The 5 attack limit would be sort of like investing a smite to get 2 smites over time. [/QUOTE]
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