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Nerfing Holy Weapon for Xanathar's Guide
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 7376373" data-attributes="member: 6701872"><p>It is deliberate design that spells of a particular level generally out-perform lower-level spells cast with a higher-level spell slot of the same level.</p><p></p><p>There are a few intentional exceptions (fireball and lightning bolt are better than other spells on purpose), and a few accidental exceptions (Mordenkainen's sword isn't supposed to "suck")</p><p></p><p>As for the details of the holy weapon spell, it appears to be within the guidelines for creating new spells found in the DMG - as a multi-target 5th level spell shows a value of 8d6, which comes out close to the same as 6d8, and the spell is only dong 4d8 when used as a multi-target attack. The hypothetical use of 2d8 bonus for a whole bunch of rounds because the spell could last an hour would is making up for it dealing lower than normal damage otherwise - and has way to many variables that could stop it from happening to be considered the "normal" circumstances of casting the spell (sort of like how basing damage expectation off the assumption that the target will be vulnerable to the damage dealt doesn't make sense).</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 7376373, member: 6701872"] It is deliberate design that spells of a particular level generally out-perform lower-level spells cast with a higher-level spell slot of the same level. There are a few intentional exceptions (fireball and lightning bolt are better than other spells on purpose), and a few accidental exceptions (Mordenkainen's sword isn't supposed to "suck") As for the details of the holy weapon spell, it appears to be within the guidelines for creating new spells found in the DMG - as a multi-target 5th level spell shows a value of 8d6, which comes out close to the same as 6d8, and the spell is only dong 4d8 when used as a multi-target attack. The hypothetical use of 2d8 bonus for a whole bunch of rounds because the spell could last an hour would is making up for it dealing lower than normal damage otherwise - and has way to many variables that could stop it from happening to be considered the "normal" circumstances of casting the spell (sort of like how basing damage expectation off the assumption that the target will be vulnerable to the damage dealt doesn't make sense). [/QUOTE]
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