Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Nerfing rules in game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 5739317" data-attributes="member: 6668292"><p>If I feel there's a glaring mistake, I will. I think I would have with <em>Ray of Stupidity</em>, for example. Though of course I'd let my players know before they cast the spell. I wouldn't have nerfed <em>Glitterdust</em> like that. The blinding is much more powerful than the visibility, in my mind, and a player using two turns to find the enemy and root him out seems like great teamwork, which I like to see.</p><p></p><p>So, yes, I do nerf things on the fly, but only if they seem like they're missing a line that they should have, or if they're too overtly powerful, or if they are being abused mechanically (players are pursuing RAW when it's obvious that RAI intended for something else), etc.</p><p></p><p>I often say, "if you use it, so can I" and that stops a lot of stuff from showing up. I think that's really a good sign of whether or not the players think something's fair. If it's not fair for me to use it, it's not fair for them to use it. If they don't mind me using a particular tactic against them, then it's cool if they use it, too.</p><p></p><p>Just my group. I know some groups (or individuals) prefer a "wait until after the session" style, but I don't. I'm big on consistency and internal consistency, and I hate retconning. I can also rule pretty quickly, so that helps. I might debate something for five minutes before I'm good, but it's usually about fifteen seconds. Though if someone does point something out later to change my mind, I'm going to say, "well, I guess we missed that, so I'm changing it" and dealing with the inconsistency. I don't like the inconsistency, but I don't want to cheat the player, either. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5739317, member: 6668292"] If I feel there's a glaring mistake, I will. I think I would have with [I]Ray of Stupidity[/I], for example. Though of course I'd let my players know before they cast the spell. I wouldn't have nerfed [I]Glitterdust[/I] like that. The blinding is much more powerful than the visibility, in my mind, and a player using two turns to find the enemy and root him out seems like great teamwork, which I like to see. So, yes, I do nerf things on the fly, but only if they seem like they're missing a line that they should have, or if they're too overtly powerful, or if they are being abused mechanically (players are pursuing RAW when it's obvious that RAI intended for something else), etc. I often say, "if you use it, so can I" and that stops a lot of stuff from showing up. I think that's really a good sign of whether or not the players think something's fair. If it's not fair for me to use it, it's not fair for them to use it. If they don't mind me using a particular tactic against them, then it's cool if they use it, too. Just my group. I know some groups (or individuals) prefer a "wait until after the session" style, but I don't. I'm big on consistency and internal consistency, and I hate retconning. I can also rule pretty quickly, so that helps. I might debate something for five minutes before I'm good, but it's usually about fifteen seconds. Though if someone does point something out later to change my mind, I'm going to say, "well, I guess we missed that, so I'm changing it" and dealing with the inconsistency. I don't like the inconsistency, but I don't want to cheat the player, either. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Nerfing rules in game
Top