Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Nerfing the Archer Ranger a little
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 4641174" data-attributes="member: 834"><p>A few monsters concede only a 2 points advantage between their AC and lowest defense. Heck, the Beholder is a rarity; his AC is his lowest defense! He continues his tradition of being a spellcaster's nightmare. </p><p></p><p>But the average monster concede <em>at least</em> 3 points between his AC and lowest defense.</p><p></p><p>Random check; </p><p></p><p>Fire Giant ; reflex and will is 6 point lower than AC</p><p>Phantom Warrior ; reflex is -3</p><p>Ghoul ; Will is -4</p><p>Ettin ; reflex is -10 (!)</p><p></p><p>That's just flipping page randomly. Some classics;</p><p></p><p>Most dragons only concede -2 to -4 but the black dragons have very bad will. The Ancient black concede -12 on his will!</p><p></p><p>Good old Pit fiend concede -6 on reflex while the Balor only concedes -3.</p><p></p><p>Fan's favorite the Death Knight, concede 9 points on reflex and 8 on will.</p><p></p><p>I could go on but you get the idea. It might take some testing (or monster knowledge check), but attacking non AC defense can translate to a lot more than -2. Hence the importance of trying to vary which defense your spells target.</p><p></p><p>A cunning warlock won't miss nearly as often as a ranger if he keeps hammering on the achilles heel of every monster he meets. </p><p></p><p>---</p><p></p><p>One of the reason I prefer warlock to archer are the better effects, right from level 1. Tagging a tough monster with -4 to hit with witchfire is just great and well worth doing less damage. And diabolic grasp can be used to toss a monster in the area zone of the wizard in a nice arcane tag team. Diabolic Grasp + burning hand = More damage than a ranger alone of level 1 can do.</p><p></p><p>I feel the warlock synergize better with other PCs. And the melee rangers helps the team mroe by relieving the defender a bit and improving their marking powers. The archer ranger on the other hand... Meh.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4641174, member: 834"] A few monsters concede only a 2 points advantage between their AC and lowest defense. Heck, the Beholder is a rarity; his AC is his lowest defense! He continues his tradition of being a spellcaster's nightmare. But the average monster concede [I]at least[/I] 3 points between his AC and lowest defense. Random check; Fire Giant ; reflex and will is 6 point lower than AC Phantom Warrior ; reflex is -3 Ghoul ; Will is -4 Ettin ; reflex is -10 (!) That's just flipping page randomly. Some classics; Most dragons only concede -2 to -4 but the black dragons have very bad will. The Ancient black concede -12 on his will! Good old Pit fiend concede -6 on reflex while the Balor only concedes -3. Fan's favorite the Death Knight, concede 9 points on reflex and 8 on will. I could go on but you get the idea. It might take some testing (or monster knowledge check), but attacking non AC defense can translate to a lot more than -2. Hence the importance of trying to vary which defense your spells target. A cunning warlock won't miss nearly as often as a ranger if he keeps hammering on the achilles heel of every monster he meets. --- One of the reason I prefer warlock to archer are the better effects, right from level 1. Tagging a tough monster with -4 to hit with witchfire is just great and well worth doing less damage. And diabolic grasp can be used to toss a monster in the area zone of the wizard in a nice arcane tag team. Diabolic Grasp + burning hand = More damage than a ranger alone of level 1 can do. I feel the warlock synergize better with other PCs. And the melee rangers helps the team mroe by relieving the defender a bit and improving their marking powers. The archer ranger on the other hand... Meh. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Nerfing the Archer Ranger a little
Top