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Nerfing the Archer Ranger a little
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<blockquote data-quote="ricardo440" data-source="post: 4641709" data-attributes="member: 70831"><p>getting back to the original post.</p><p></p><p>Although much of the time the ranger is out of the path of danger, having played one from 1st to 10th level I have to say that the times when you are NOT safe make up for it all. Your not as robust as any other character. Monsters with ranged strikes, area powers, or just the abiity to shift multiple times can very easily move to you.</p><p>You have some evasion powers, but that is the point.</p><p></p><p>Also there are some times when I went in close to provide a flank and get the combat advantage, then you can take some beats. I've been close to death a couple of times, once on 2 death saves, so you are not entirely safe. (we had three PCs die in the journey from 1st to 10th to put it in perspective as how dangerous the game was).</p><p></p><p>And finally having all the attacks against AC is a pain, it means that when you do face up against that Ettin Soldier Elite with insane AC you can't hit him, so the rogue with a REF attack, all the spell casters and a fighter with auto damage are all going to outshine you. But that is ok, you just have to try to do something different, perhaps use skills to asist your mates somehow.</p><p></p><p>At no stage in the 10 levels of play did I, another player, or the GM think this was all "un-fun"</p></blockquote><p></p>
[QUOTE="ricardo440, post: 4641709, member: 70831"] getting back to the original post. Although much of the time the ranger is out of the path of danger, having played one from 1st to 10th level I have to say that the times when you are NOT safe make up for it all. Your not as robust as any other character. Monsters with ranged strikes, area powers, or just the abiity to shift multiple times can very easily move to you. You have some evasion powers, but that is the point. Also there are some times when I went in close to provide a flank and get the combat advantage, then you can take some beats. I've been close to death a couple of times, once on 2 death saves, so you are not entirely safe. (we had three PCs die in the journey from 1st to 10th to put it in perspective as how dangerous the game was). And finally having all the attacks against AC is a pain, it means that when you do face up against that Ettin Soldier Elite with insane AC you can't hit him, so the rogue with a REF attack, all the spell casters and a fighter with auto damage are all going to outshine you. But that is ok, you just have to try to do something different, perhaps use skills to asist your mates somehow. At no stage in the 10 levels of play did I, another player, or the GM think this was all "un-fun" [/QUOTE]
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Nerfing the Archer Ranger a little
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