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General Tabletop Discussion
*Pathfinder & Starfinder
Nerfing the Characters
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<blockquote data-quote="S'mon" data-source="post: 1337758" data-attributes="member: 463"><p>1st-level PC class characters are very vulnerable. If you use a slower advancement rate and a different NPC-level distribution from DMG standard, trolls can be a threat throughout the game. Eg if you make a CR=party level encounter worth 100xlevel instead of the standard 300xlevel, advancement is 1/3 as fast. If NPC level distribution is in the 1-10 range rather than 1-20, you immediately get a grittier lower-magic world. You can make 10th the theoretical-maximum level - and pre-3e D&D worlds won't need much altering. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Spellcasters can be limited just by what spells they have access to - eg IMC Clerics & Druids are spontaneous casters from limited spell lists. Arcane casters can be restricted in the spells they can cast - getting rid of just a few staples like invisibility, fly, and fireball makes things much tougher without crippling the casters. </p><p></p><p>A final suggestion - even if NPC level range is reduced, in a gritty setting it's worth making many minor NPCs tougher than standard 1st level feeblings. If a veteran town guard is a 5th level Warrior and the typical guard a 3rd level Warrior they'll get respect from low-level PCs. 3rd level Warriors will still be shredded by trolls, but they can keep order in town very successfully.</p></blockquote><p></p>
[QUOTE="S'mon, post: 1337758, member: 463"] 1st-level PC class characters are very vulnerable. If you use a slower advancement rate and a different NPC-level distribution from DMG standard, trolls can be a threat throughout the game. Eg if you make a CR=party level encounter worth 100xlevel instead of the standard 300xlevel, advancement is 1/3 as fast. If NPC level distribution is in the 1-10 range rather than 1-20, you immediately get a grittier lower-magic world. You can make 10th the theoretical-maximum level - and pre-3e D&D worlds won't need much altering. :) Spellcasters can be limited just by what spells they have access to - eg IMC Clerics & Druids are spontaneous casters from limited spell lists. Arcane casters can be restricted in the spells they can cast - getting rid of just a few staples like invisibility, fly, and fireball makes things much tougher without crippling the casters. A final suggestion - even if NPC level range is reduced, in a gritty setting it's worth making many minor NPCs tougher than standard 1st level feeblings. If a veteran town guard is a 5th level Warrior and the typical guard a 3rd level Warrior they'll get respect from low-level PCs. 3rd level Warriors will still be shredded by trolls, but they can keep order in town very successfully. [/QUOTE]
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