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*Pathfinder & Starfinder
Nerfing the Characters
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<blockquote data-quote="doghead" data-source="post: 1337945" data-attributes="member: 8243"><p>Zad, at a pure gut level, I suspect that you might be right. So I thought I would give it a try and see.</p><p></p><p>I have decided to give it a go as a PbP game on these boards (as its not an option otherwise at the moment). I do agree that DnD is probably not the best system for this (WHFRP d12 WFB hybrid homebrew!), but its what the people like to play and I don't have access to anything else at the moment. So I am going to have to play it smart and be prepared. But I'm inclined to agree with Darklone, the huge variety of possiblities and powers, and the infernal cleverness (*said with dazed admiration*) of some of the players makes the high level game more unpredictable and deadly.</p><p></p><p>I realise that eventually the players, despite their lowly beginnings, will advance to a point where the troll is no longer that scary. But anyone familier with PbP games will know that the game is unlikely to go on for that long. I am, as mentioned, very unlikely to change any of the class elements (feats, spells available etc) or the combat system for fear of unleashing a slew of unforsean consequences. I will probably adjust the XP award system to some degree, as this does not change the balance of elements, just the speed of improvement. Both S'mon's and Darklone's suggestion seem fine, but Darklone's slows things down exponentially rather than linearly, which is more in keeping with what I want. I don't want to place a ceiling on levels, because, what do characters do when they get there? (Although I am unlikely to ever have to deal with that problem).</p><p></p><p>As for the NPCs, interestingly, I have found that using the NPC classes gives me a much greater sence of freedom to use higher levels. I created a Expert7 (hunter/trapper) with all the necessary skills and feats to be a great trapper. He feels just right. I doubt that a Ranger7 would - too powerful to be pottering around the forest setting snares and hunting wolves.</p><p></p><p>Whew. This has been a great help everyone. Thanks.</p><p></p><p>the happy (but slightly nervous) head of the dog</p></blockquote><p></p>
[QUOTE="doghead, post: 1337945, member: 8243"] Zad, at a pure gut level, I suspect that you might be right. So I thought I would give it a try and see. I have decided to give it a go as a PbP game on these boards (as its not an option otherwise at the moment). I do agree that DnD is probably not the best system for this (WHFRP d12 WFB hybrid homebrew!), but its what the people like to play and I don't have access to anything else at the moment. So I am going to have to play it smart and be prepared. But I'm inclined to agree with Darklone, the huge variety of possiblities and powers, and the infernal cleverness (*said with dazed admiration*) of some of the players makes the high level game more unpredictable and deadly. I realise that eventually the players, despite their lowly beginnings, will advance to a point where the troll is no longer that scary. But anyone familier with PbP games will know that the game is unlikely to go on for that long. I am, as mentioned, very unlikely to change any of the class elements (feats, spells available etc) or the combat system for fear of unleashing a slew of unforsean consequences. I will probably adjust the XP award system to some degree, as this does not change the balance of elements, just the speed of improvement. Both S'mon's and Darklone's suggestion seem fine, but Darklone's slows things down exponentially rather than linearly, which is more in keeping with what I want. I don't want to place a ceiling on levels, because, what do characters do when they get there? (Although I am unlikely to ever have to deal with that problem). As for the NPCs, interestingly, I have found that using the NPC classes gives me a much greater sence of freedom to use higher levels. I created a Expert7 (hunter/trapper) with all the necessary skills and feats to be a great trapper. He feels just right. I doubt that a Ranger7 would - too powerful to be pottering around the forest setting snares and hunting wolves. Whew. This has been a great help everyone. Thanks. the happy (but slightly nervous) head of the dog [/QUOTE]
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