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Nerfing Wizards the Old Fashioned Way: Magic User in 1e
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<blockquote data-quote="Ancalagon" data-source="post: 8082987" data-attributes="member: 23"><p>I think that 3e attempted to remove the "fussiness" of being a caster and all the frustrating limitations. (yes, some of us enjoy a challenge but... some don't). BUUUT they remained just as powerful (or more, with more HP from con, more spell slots...) so as a result the 3e spell-casters are immensely powerful (and the spellcasters became more accessible, in theory). </p><p></p><p>5e's toning down of the casters was very, very necessary and makes for a better game. The "at will" cantrips almost seem like throwing them a bone so they aren't too upset (or are duplication of the 4e at will powers). (I know that PF has those at will cantrips, but they are very weak, doing like 1d3 dmg vs the more respectable damage of 5e cantrips).</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8082987, member: 23"] I think that 3e attempted to remove the "fussiness" of being a caster and all the frustrating limitations. (yes, some of us enjoy a challenge but... some don't). BUUUT they remained just as powerful (or more, with more HP from con, more spell slots...) so as a result the 3e spell-casters are immensely powerful (and the spellcasters became more accessible, in theory). 5e's toning down of the casters was very, very necessary and makes for a better game. The "at will" cantrips almost seem like throwing them a bone so they aren't too upset (or are duplication of the 4e at will powers). (I know that PF has those at will cantrips, but they are very weak, doing like 1d3 dmg vs the more respectable damage of 5e cantrips). [/QUOTE]
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Nerfing Wizards the Old Fashioned Way: Magic User in 1e
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